class OSGSIM_EXPORT osgSim::LightPoint


Public Fields

[more]bool _on
[more]osg::Vec3 _position
[more]osg::Vec4 _color
[more]float _intensity
[more]float _radius
[more]osg::ref_ptr<Sector> _sector
[more]osg::ref_ptr<BlinkSequence> _blinkSequence
[more]BlendingMode _blendingMode

Public Methods

[more] LightPoint()
[more] LightPoint(const osg::Vec3& position, const osg::Vec4& color)
[more] LightPoint(bool on, const osg::Vec3& position, const osg::Vec4& color, float intensity=1.0f, float radius=1.0f, Sector* sector=0, BlinkSequence* blinkSequence=0, BlendingMode blendingMode=BLENDED)
[more] LightPoint(const LightPoint& lp)
[more]LightPoint& operator = (const LightPoint& lp)

Public Members

[more]enum BlendingMode


Documentation

oenum BlendingMode

o ADDITIVE

o BLENDED

o LightPoint()

o LightPoint(const osg::Vec3& position, const osg::Vec4& color)

o LightPoint(bool on, const osg::Vec3& position, const osg::Vec4& color, float intensity=1.0f, float radius=1.0f, Sector* sector=0, BlinkSequence* blinkSequence=0, BlendingMode blendingMode=BLENDED)

o LightPoint(const LightPoint& lp)

oLightPoint& operator = (const LightPoint& lp)

obool _on

oosg::Vec3 _position

oosg::Vec4 _color

ofloat _intensity

ofloat _radius

oosg::ref_ptr<Sector> _sector

oosg::ref_ptr<BlinkSequence> _blinkSequence

oBlendingMode _blendingMode


This class has no child classes.

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