/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VERTEXATTRIBDIVISOR #define OSG_VERTEXATTRIBDIVISOR 1 #include #include #include namespace osg { /** VertexAttribDivisor state class which encapsulates OpenGL glVertexAttribDivisor() functionality. */ class OSG_EXPORT VertexAttribDivisor : public StateAttribute { public : VertexAttribDivisor(); VertexAttribDivisor(unsigned int index, unsigned int divisor); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ VertexAttribDivisor(const VertexAttribDivisor& vad,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(vad,copyop), _index(vad._index), _divisor(vad._divisor) {} virtual osg::Object* cloneType() const { return new VertexAttribDivisor(_index, 0); } virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new VertexAttribDivisor(*this,copyop); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "VertexAttribDivisor"; } virtual Type getType() const { return VERTEX_ATTRIB_DIVISOR; } /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(VertexAttribDivisor,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_divisor) return 0; // passed all the above comparison macros, must be equal. } virtual unsigned int getMember() const { return _index; } /** Set the vertex attrib index - the vertex attribute slot that the divisor should apply to. */ inline void setIndex( unsigned int index ) { _index = index; } /** Get the vertex attrib index. */ inline unsigned int getIndex() const { return _index; } /** Set the vertex attrib divisor. */ inline void setDivisor( unsigned int divisor ) { _divisor = divisor; } /** Get the vertex attrib divisor. */ inline unsigned int getDivisor() const { return _divisor; } /** Apply to the OpenGL state machine. */ virtual void apply(State& state) const; protected : virtual ~VertexAttribDivisor(); unsigned int _index; unsigned int _divisor; }; } #endif