//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TRANSPARENCY #define OSG_TRANSPARENCY 1 #include #include namespace osg { /** Transparency - encapsulates the OpenGL blend/transparency state.*/ class SG_EXPORT Transparency : public StateAttribute { public : Transparency(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Transparency(const Transparency& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(trans,copyop), _source_factor(trans._source_factor), _destination_factor(trans._destination_factor) {} META_StateAttribute(Transparency,TRANSPARENCY); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(Transparency,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_source_factor) COMPARE_StateAttribute_Parameter(_destination_factor) return 0; // passed all the above comparison macro's, must be equal. } virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const { ds.setMode(GL_BLEND,value); } enum TransparencyMode { DST_ALPHA = GL_DST_ALPHA, DST_COLOR = GL_DST_COLOR, ONE = GL_ONE, ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA, ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR, ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA, ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR, SRC_ALPHA = GL_SRC_ALPHA, SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE, SRC_COLOR = GL_SRC_COLOR, ZERO = GL_ZERO }; inline void setFunction( const int source, const int destination ) { _source_factor = source; _destination_factor = destination; } void setSource(const int source) { _source_factor = source; } inline const int getSource() const { return _source_factor; } void setDestination(const int destination) { _destination_factor = destination; } inline const int getDestination() const { return _destination_factor; } virtual void apply(State& state) const; protected : virtual ~Transparency(); int _source_factor; int _destination_factor; }; } #endif