/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_DisplaySettings #define OSG_DisplaySettings 1 #include #include #include namespace osg { // forward declare class ArgumentParser; class ApplicationUsage; /** DisplaySettings class for encapsulating what visuals are required and * have been set up, and the status of stereo viewing.*/ class OSG_EXPORT DisplaySettings : public osg::Referenced { public: /** Maintain a DisplaySettings singleton for objects to query at runtime.*/ static DisplaySettings* instance(); DisplaySettings() { setDefaults(); readEnvironmentalVariables(); } DisplaySettings(ArgumentParser& arguments) { setDefaults(); readEnvironmentalVariables(); readCommandLine(arguments); } DisplaySettings(const DisplaySettings& vs); DisplaySettings& operator = (const DisplaySettings& vs); void setDisplaySettings(const DisplaySettings& vs); void merge(const DisplaySettings& vs); void setDefaults(); /** read the environmental variables.*/ void readEnvironmentalVariables(); /** read the commandline arguments.*/ void readCommandLine(ArgumentParser& arguments); enum DisplayType { MONITOR, POWERWALL, REALITY_CENTER, HEAD_MOUNTED_DISPLAY }; void setDisplayType(DisplayType type) { _displayType = type; } DisplayType getDisplayType() const { return _displayType; } void setStereo(bool on) { _stereo = on; } bool getStereo() const { return _stereo; } enum StereoMode { QUAD_BUFFER, ANAGLYPHIC, HORIZONTAL_SPLIT, VERTICAL_SPLIT, LEFT_EYE, RIGHT_EYE, HORIZONTAL_INTERLACE, VERTICAL_INTERLACE }; void setStereoMode(StereoMode mode) { _stereoMode = mode; } StereoMode getStereoMode() const { return _stereoMode; } void setEyeSeparation(float eyeSeparation) { _eyeSeparation = eyeSeparation; } float getEyeSeparation() const { return _eyeSeparation; } enum SplitStereoHorizontalEyeMapping { LEFT_EYE_LEFT_VIEWPORT, LEFT_EYE_RIGHT_VIEWPORT }; void setSplitStereoHorizontalEyeMapping(SplitStereoHorizontalEyeMapping m) { _splitStereoHorizontalEyeMapping = m; } SplitStereoHorizontalEyeMapping getSplitStereoHorizontalEyeMapping() const { return _splitStereoHorizontalEyeMapping; } void setSplitStereoHorizontalSeparation(int s) { _splitStereoHorizontalSeparation = s; } int getSplitStereoHorizontalSeparation() const { return _splitStereoHorizontalSeparation; } enum SplitStereoVerticalEyeMapping { LEFT_EYE_TOP_VIEWPORT, LEFT_EYE_BOTTOM_VIEWPORT }; void setSplitStereoVerticalEyeMapping(SplitStereoVerticalEyeMapping m) { _splitStereoVerticalEyeMapping = m; } SplitStereoVerticalEyeMapping getSplitStereoVerticalEyeMapping() const { return _splitStereoVerticalEyeMapping; } void setSplitStereoVerticalSeparation(int s) { _splitStereoVerticalSeparation = s; } int getSplitStereoVerticalSeparation() const { return _splitStereoVerticalSeparation; } void setSplitStereoAutoAjustAspectRatio(bool flag) { _splitStereoAutoAdjustAspectRatio=flag; } bool getSplitStereoAutoAjustAspectRatio() const { return _splitStereoAutoAdjustAspectRatio; } void setScreenWidth(float width) { _screenWidth = width; } float getScreenWidth() const { return _screenWidth; } void setScreenHeight(float height) { _screenHeight = height; } float getScreenHeight() const { return _screenHeight; } void setScreenDistance(float distance) { _screenDistance = distance; } float getScreenDistance() const { return _screenDistance; } void setDoubleBuffer(bool flag) { _doubleBuffer = flag; } bool getDoubleBuffer() const { return _doubleBuffer; } void setRGB(bool flag) { _RGB = flag; } bool getRGB() const { return _RGB; } void setDepthBuffer(bool flag) { _depthBuffer = flag; } bool getDepthBuffer() const { return _depthBuffer; } void setMinimumNumAlphaBits(unsigned int bits) { _minimumNumberAlphaBits = bits; } unsigned int getMinimumNumAlphaBits() const { return _minimumNumberAlphaBits; } bool getAlphaBuffer() const { return _minimumNumberAlphaBits!=0; } void setMinimumNumStencilBits(unsigned int bits) { _minimumNumberStencilBits = bits; } unsigned int getMinimumNumStencilBits() const { return _minimumNumberStencilBits; } bool getStencilBuffer() const { return _minimumNumberStencilBits!=0; } void setMinimumNumAccumBits(unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha); unsigned int getMinimumNumAccumRedBits() const { return _minimumNumberAccumRedBits; } unsigned int getMinimumNumAccumGreenBits() const { return _minimumNumberAccumGreenBits; } unsigned int getMinimumNumAccumBlueBits() const { return _minimumNumberAccumBlueBits; } unsigned int getMinimumNumAccumAlphaBits() const { return _minimumNumberAccumAlphaBits; } bool getAccumBuffer() const { return (_minimumNumberAccumRedBits+_minimumNumberAccumGreenBits+_minimumNumberAccumBlueBits+_minimumNumberAccumAlphaBits)!=0; } void setMaxNumberOfGraphicsContexts(unsigned int num) { _maxNumOfGraphicsContexts = num; } unsigned int getMaxNumberOfGraphicsContexts() const { return _maxNumOfGraphicsContexts; } void setNumMultiSamples(unsigned int samples) { _numMultiSamples = samples; } unsigned int getNumMultiSamples() const { return _numMultiSamples; } bool getMultiSamples() const { return _numMultiSamples!=0; } protected: virtual ~DisplaySettings(); DisplayType _displayType; bool _stereo; StereoMode _stereoMode; float _eyeSeparation; float _screenWidth; float _screenHeight; float _screenDistance; SplitStereoHorizontalEyeMapping _splitStereoHorizontalEyeMapping; int _splitStereoHorizontalSeparation; SplitStereoVerticalEyeMapping _splitStereoVerticalEyeMapping; int _splitStereoVerticalSeparation; bool _splitStereoAutoAdjustAspectRatio; bool _doubleBuffer; bool _RGB; bool _depthBuffer; unsigned int _minimumNumberAlphaBits; unsigned int _minimumNumberStencilBits; unsigned int _minimumNumberAccumRedBits; unsigned int _minimumNumberAccumGreenBits; unsigned int _minimumNumberAccumBlueBits; unsigned int _minimumNumberAccumAlphaBits; unsigned int _maxNumOfGraphicsContexts; unsigned int _numMultiSamples; }; } # endif