Leaf Node for grouping Drawables
Inheritance:
Public Methods
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typedef std::vector< ref_ptr<Drawable> > DrawableList Geode()
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Geode(const Geode&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_Node(Geode)
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virtual const bool addDrawable( Drawable* drawable )
- Add Drawable to Geode.
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virtual const bool removeDrawable( Drawable* drawable )
- Remove Drawable from Geode.
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virtual const bool replaceDrawable( Drawable* origDraw, Drawable* newDraw )
- Replace specified Drawable with another Drawable.
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inline const int getNumDrawables() const
- return the number of geoset's
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inline Drawable* getDrawable( const int i )
- return geoset at position i
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inline const Drawable* getDrawable( const int i ) const
- return geoset at position i
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inline const bool containsDrawable(const Drawable* gset) const
- return true if geoset is contained within Geode
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inline DrawableList::iterator findDrawable(const Drawable* gset)
- return the iterator position for specified Drawable.
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inline DrawableList::const_iterator findDrawable(const Drawable* gset) const
- return the const_iterator position for specified Drawable.
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void compileDrawables(State& state)
- compile OpenGL Display List for each geoset
Protected Fields
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DrawableList _drawables
Protected Methods
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virtual ~Geode()
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virtual const bool computeBound() const
Documentation
Leaf Node for grouping Drawables
- typedef std::vector< ref_ptr<Drawable> > DrawableList Geode()
- Geode(const Geode&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_Node(Geode)
- virtual const bool addDrawable( Drawable* drawable )
- Add Drawable to Geode.
If gset is not NULL and is not contained in Geode then increment its
reference count, add it to the drawables list and dirty the bounding
sphere to force it to recompute on next getBound() and return true for success.
Otherwise return false.
- virtual const bool removeDrawable( Drawable* drawable )
- Remove Drawable from Geode.
If gset is contained in Geode then remove it from the geoset
list and decrement its reference count, and dirty the
bounding sphere to force it to recompute on next getBound() and
return true for success. If gset is not found then return false
and do not change the reference count of gset.
- virtual const bool replaceDrawable( Drawable* origDraw, Drawable* newDraw )
- Replace specified Drawable with another Drawable.
Decrement the reference count origGSet and increments the
reference count of newGset, and dirty the bounding sphere
to force it to recompute on next getBound() and returns true.
If origDrawable is not found then return false and do not
add newGset. If newGset is NULL then return false and do
not remove origGset.
- inline const int getNumDrawables() const
- return the number of geoset's
- inline Drawable* getDrawable( const int i )
- return geoset at position i
- inline const Drawable* getDrawable( const int i ) const
- return geoset at position i
- inline const bool containsDrawable(const Drawable* gset) const
- return true if geoset is contained within Geode
- inline DrawableList::iterator findDrawable(const Drawable* gset)
- return the iterator position for specified Drawable.
return _geoset.end() if gset not is contained in Geode.
- inline DrawableList::const_iterator findDrawable(const Drawable* gset) const
- return the const_iterator position for specified Drawable.
return _geoset.end() if gset not is contained in Geode.
- void compileDrawables(State& state)
- compile OpenGL Display List for each geoset
- virtual ~Geode()
- virtual const bool computeBound() const
- DrawableList _drawables
- Direct child classes:
- Billboard
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