/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osg; ClampColor::ClampColor(): _clampVertexColor(GL_FIXED_ONLY), _clampFragmentColor(GL_FIXED_ONLY), _clampReadColor(GL_FIXED_ONLY) { } ClampColor::ClampColor(GLenum vertexMode, GLenum fragmentMode, GLenum readMode): _clampVertexColor(vertexMode), _clampFragmentColor(fragmentMode), _clampReadColor(readMode) { } ClampColor::~ClampColor() { } void ClampColor::apply(State& state) const { // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const GLExtensions* extensions = state.get(); if (!extensions->isClampColorSupported) { OSG_WARN<<"Warning: ClampColor::apply(..) failed, ClampColor is not support by OpenGL driver."<glClampColor(GL_CLAMP_VERTEX_COLOR, _clampVertexColor); extensions->glClampColor(GL_CLAMP_FRAGMENT_COLOR, _clampFragmentColor); extensions->glClampColor(GL_CLAMP_READ_COLOR, _clampReadColor); }