/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_REF_PTR #define OSG_REF_PTR 1 #include namespace osg { template class observer_ptr; /** Smart pointer for handling referenced counted objects.*/ template class ref_ptr { public: typedef T element_type; ref_ptr() : _ptr(0) {} ref_ptr(T* ptr) : _ptr(ptr) { if (_ptr) _ptr->ref(); } ref_ptr(const ref_ptr& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); } template ref_ptr(const ref_ptr& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); } ref_ptr(observer_ptr& optr) : _ptr(0) { optr.lock(*this); } ~ref_ptr() { if (_ptr) _ptr->unref(); _ptr = 0; } ref_ptr& operator = (const ref_ptr& rp) { assign(rp); return *this; } template ref_ptr& operator = (const ref_ptr& rp) { assign(rp); return *this; } inline ref_ptr& operator = (T* ptr) { if (_ptr==ptr) return *this; T* tmp_ptr = _ptr; _ptr = ptr; if (_ptr) _ptr->ref(); // unref second to prevent any deletion of any object which might // be referenced by the other object. i.e rp is child of the // original _ptr. if (tmp_ptr) tmp_ptr->unref(); return *this; } #ifdef OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION // implicit output conversion operator T*() const { return _ptr; } #else // comparison operators for ref_ptr. bool operator == (const ref_ptr& rp) const { return (_ptr==rp._ptr); } bool operator == (const T* ptr) const { return (_ptr==ptr); } friend bool operator == (const T* ptr, const ref_ptr& rp) { return (ptr==rp._ptr); } bool operator != (const ref_ptr& rp) const { return (_ptr!=rp._ptr); } bool operator != (const T* ptr) const { return (_ptr!=ptr); } friend bool operator != (const T* ptr, const ref_ptr& rp) { return (ptr!=rp._ptr); } bool operator < (const ref_ptr& rp) const { return (_ptr() const { return _ptr; } T* get() const { return _ptr; } bool operator!() const { return _ptr==0; } // not required bool valid() const { return _ptr!=0; } /** release the pointer from ownership by this ref_ptr<>, decrementing the objects refencedCount() via unref_nodelete() to prevent the Object * object from being deleted even if the reference count goes to zero. Use when using a local ref_ptr<> to an Object that you want to return * from a function/method via a C pointer, whilst preventing the normal ref_ptr<> destructor from cleaning up the object. When using release() * you are implicitly expecting other code to take over management of the object, otherwise a memory leak will result. */ T* release() { T* tmp=_ptr; if (_ptr) _ptr->unref_nodelete(); _ptr=0; return tmp; } void swap(ref_ptr& rp) { T* tmp=_ptr; _ptr=rp._ptr; rp._ptr=tmp; } private: template void assign(const ref_ptr& rp) { if (_ptr==rp._ptr) return; T* tmp_ptr = _ptr; _ptr = rp._ptr; if (_ptr) _ptr->ref(); // unref second to prevent any deletion of any object which might // be referenced by the other object. i.e rp is child of the // original _ptr. if (tmp_ptr) tmp_ptr->unref(); } template friend class ref_ptr; T* _ptr; }; template inline void swap(ref_ptr& rp1, ref_ptr& rp2) { rp1.swap(rp2); } template inline T* get_pointer(const ref_ptr& rp) { return rp.get(); } template inline ref_ptr static_pointer_cast(const ref_ptr& rp) { return static_cast(rp.get()); } template inline ref_ptr dynamic_pointer_cast(const ref_ptr& rp) { return dynamic_cast(rp.get()); } template inline ref_ptr const_pointer_cast(const ref_ptr& rp) { return const_cast(rp.get()); } } #endif