/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_VALIDDATAOPERATOR #define OSGTERRAIN_VALIDDATAOPERATOR 1 #include #include #include #include #include namespace osgTerrain { struct ValidDataOperator : public osg::Referenced { virtual bool operator() (float value) const { return true; } virtual bool operator() (const osg::Vec2& value) const { return operator()(value.x()) && operator()(value.y()) ; } virtual bool operator() (const osg::Vec3& value) const { return operator()(value.x()) && operator()(value.y()) && operator()(value.z()); } virtual bool operator() (const osg::Vec4& value) const { return operator()(value.x()) && operator()(value.y()) && operator()(value.z()) && operator()(value.w()); } }; struct ValidRange : public ValidDataOperator { ValidRange(float minValue, float maxValue): _minValue(minValue), _maxValue(maxValue) {} void setRange(float minValue, float maxValue) { _minValue = minValue; _maxValue = maxValue; } void setMinValue(float minValue) { _minValue = minValue; } float getMinValue() const { return _minValue; } void setMaxValue(float maxValue) { _maxValue = maxValue; } float getMaxValue() const { return _maxValue; } virtual bool operator() (float value) const { return value>=_minValue && value<=_maxValue; } float _minValue, _maxValue; }; struct NoDataValue : public ValidDataOperator { NoDataValue(float value): _value(value) {} void setNoDataValue(float value) { _value = value; } float getValue() const { return _value; } virtual bool operator() (float value) const { return value!=_value; } float _value; }; } #endif