/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include using namespace osg; static GLenum faceTarget[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z }; TextureCubeMap::TextureCubeMap(): _textureWidth(0), _textureHeight(0), _numMipmapLevels(0) { setUseHardwareMipMapGeneration(false); } TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop): Texture(text,copyop), _textureWidth(text._textureWidth), _textureHeight(text._textureHeight), _numMipmapLevels(text._numMipmapLevels), _subloadCallback(text._subloadCallback) { setImage(0, copyop(text._images[0].get())); setImage(1, copyop(text._images[1].get())); setImage(2, copyop(text._images[2].get())); setImage(3, copyop(text._images[3].get())); setImage(4, copyop(text._images[4].get())); setImage(5, copyop(text._images[5].get())); } TextureCubeMap::~TextureCubeMap() { setImage(0, NULL); setImage(1, NULL); setImage(2, NULL); setImage(3, NULL); setImage(4, NULL); setImage(5, NULL); } int TextureCubeMap::compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(TextureCubeMap,sa) bool noImages = true; for (int n=0; n<6; n++) { if (noImages && _images[n].valid()) noImages = false; if (noImages && rhs._images[n].valid()) noImages = false; if (_images[n]!=rhs._images[n]) // smart pointer comparison. { if (_images[n].valid()) { if (rhs._images[n].valid()) { int result = _images[n]->compare(*rhs._images[n]); if (result!=0) return result; } else { return 1; // valid lhs._image is greater than null. } } else if (rhs._images[n].valid()) { return -1; // valid rhs._image is greater than null. } } } if (noImages) { // no image attached to either Texture2D // but could these textures already be downloaded? // check the _textureObjectBuffer to see if they have been // downloaded int result = compareTextureObjects(rhs); if (result!=0) return result; } int result = compareTexture(rhs); if (result!=0) return result; // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_textureWidth) COMPARE_StateAttribute_Parameter(_textureHeight) COMPARE_StateAttribute_Parameter(_subloadCallback) return 0; // passed all the above comparison macros, must be equal. } void TextureCubeMap::setImage(unsigned int face, Image* image) { if (_images[face] == image) return; unsigned numImageRequireUpdateBefore = 0; for (unsigned int i=0; irequiresUpdateCall()) ++numImageRequireUpdateBefore; } if (_images[face].valid()) { _images[face]->removeClient(this); } _images[face] = image; _modifiedCount[face].setAllElementsTo(0); if (_images[face].valid()) { _images[face]->addClient(this); } // find out if we need to reset the update callback to handle the animation of image unsigned numImageRequireUpdateAfter = 0; for (unsigned int i=0; irequiresUpdateCall()) ++numImageRequireUpdateAfter; } if (numImageRequireUpdateBefore>0) { if (numImageRequireUpdateAfter==0) { setUpdateCallback(0); setDataVariance(osg::Object::STATIC); } } else if (numImageRequireUpdateAfter>0) { setUpdateCallback(new Image::UpdateCallback()); setDataVariance(osg::Object::DYNAMIC); } } Image* TextureCubeMap::getImage(unsigned int face) { return _images[face].get(); } const Image* TextureCubeMap::getImage(unsigned int face) const { return _images[face].get(); } bool TextureCubeMap::imagesValid() const { for (int n=0; n<6; n++) { if (!_images[n].valid() || !_images[n]->data()) return false; } return true; } void TextureCubeMap::computeInternalFormat() const { if (imagesValid()) computeInternalFormatWithImage(*_images[0]); else computeInternalFormatType(); } void TextureCubeMap::apply(State& state) const { // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const unsigned int contextID = state.getContextID(); Texture::TextureObjectManager* tom = Texture::getTextureObjectManager(contextID).get(); ElapsedTime elapsedTime(&(tom->getApplyTime())); tom->getNumberApplied()++; const GLExtensions* extensions = state.get(); if (!extensions->isCubeMapSupported) return; // get the texture object for the current contextID. TextureObject* textureObject = getTextureObject(contextID); if (textureObject) { const osg::Image* image = _images[0].get(); if (image && getModifiedCount(0, contextID) != image->getModifiedCount()) { // compute the internal texture format, this set the _internalFormat to an appropriate value. computeInternalFormat(); GLsizei new_width, new_height, new_numMipmapLevels; // compute the dimensions of the texture. computeRequiredTextureDimensions(state, *image, new_width, new_height, new_numMipmapLevels); if (!textureObject->match(GL_TEXTURE_CUBE_MAP, new_numMipmapLevels, _internalFormat, new_width, new_height, 1, _borderWidth)) { Texture::releaseTextureObject(contextID, _textureObjectBuffer[contextID].get()); _textureObjectBuffer[contextID] = 0; textureObject = 0; } } } if (textureObject) { textureObject->bind(); if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_CUBE_MAP,state); if (_subloadCallback.valid()) { _subloadCallback->subload(*this,state); } else { for (int n=0; n<6; n++) { const osg::Image* image = _images[n].get(); if (image && getModifiedCount((Face)n,contextID) != image->getModifiedCount()) { applyTexImage2D_subload( state, faceTarget[n], _images[n].get(), _textureWidth, _textureHeight, _internalFormat, _numMipmapLevels); getModifiedCount((Face)n,contextID) = image->getModifiedCount(); } } } } else if (_subloadCallback.valid()) { _textureObjectBuffer[contextID] = textureObject = generateTextureObject(this, contextID,GL_TEXTURE_CUBE_MAP); textureObject->bind(); applyTexParameters(GL_TEXTURE_CUBE_MAP,state); _subloadCallback->load(*this,state); // in theory the following line is redundent, but in practice // have found that the first frame drawn doesn't apply the textures // unless a second bind is called?!! // perhaps it is the first glBind which is not required... //glBindTexture( GL_TEXTURE_CUBE_MAP, handle ); } else if (imagesValid()) { // compute the internal texture format, this set the _internalFormat to an appropriate value. computeInternalFormat(); // compute the dimensions of the texture. computeRequiredTextureDimensions(state,*_images[0],_textureWidth, _textureHeight, _numMipmapLevels); // cubemap textures must have square dimensions if( _textureWidth != _textureHeight ) { _textureWidth = _textureHeight = minimum( _textureWidth , _textureHeight ); } textureObject = generateTextureObject( this, contextID,GL_TEXTURE_CUBE_MAP,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0); textureObject->bind(); applyTexParameters(GL_TEXTURE_CUBE_MAP,state); for (int n=0; n<6; n++) { const osg::Image* image = _images[n].get(); if (image) { if (textureObject->isAllocated()) { applyTexImage2D_subload( state, faceTarget[n], image, _textureWidth, _textureHeight, _internalFormat, _numMipmapLevels); } else { applyTexImage2D_load( state, faceTarget[n], image, _textureWidth, _textureHeight, _numMipmapLevels); } getModifiedCount((Face)n,contextID) = image->getModifiedCount(); } } _textureObjectBuffer[contextID] = textureObject; // unref image data? if (isSafeToUnrefImageData(state)) { TextureCubeMap* non_const_this = const_cast(this); for (int n=0; n<6; n++) { if (_images[n].valid() && _images[n]->getDataVariance()==STATIC) { non_const_this->_images[n] = NULL; } } } } else if ( (_textureWidth!=0) && (_textureHeight!=0) && (_internalFormat!=0) ) { _textureObjectBuffer[contextID] = textureObject = generateTextureObject( this, contextID,GL_TEXTURE_CUBE_MAP,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0); textureObject->bind(); applyTexParameters(GL_TEXTURE_CUBE_MAP,state); for (int n=0; n<6; n++) { // no image present, but dimensions at set so less create the texture glTexImage2D( faceTarget[n], 0, _internalFormat, _textureWidth, _textureHeight, _borderWidth, _sourceFormat ? _sourceFormat : _internalFormat, _sourceType ? _sourceType : GL_UNSIGNED_BYTE, 0); } } else { glBindTexture( GL_TEXTURE_CUBE_MAP, 0 ); } // if texture object is now valid and we have to allocate mipmap levels, then if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID]) { generateMipmap(state); } } void TextureCubeMap::copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height ) { const unsigned int contextID = state.getContextID(); const GLExtensions* extensions = state.get(); if (!extensions->isCubeMapSupported) return; if (_internalFormat==0) _internalFormat=GL_RGBA; // get the texture object for the current contextID. TextureObject* textureObject = getTextureObject(contextID); if (!textureObject) { if (_textureWidth==0) _textureWidth = width; if (_textureHeight==0) _textureHeight = height; // create texture object. apply(state); textureObject = getTextureObject(contextID); if (!textureObject) { // failed to create texture object OSG_NOTICE<<"Warning : failed to create TextureCubeMap texture obeject, copyTexSubImageCubeMap abondoned."<bind(); applyTexParameters(GL_TEXTURE_CUBE_MAP, state); bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST); bool hardwareMipMapOn = false; if (needHardwareMipMap) { hardwareMipMapOn = isHardwareMipmapGenerationEnabled(state); if (!hardwareMipMapOn) { // have to switch off mip mapping OSG_NOTICE<<"Warning: TextureCubeMap::copyTexImage2D(,,,,) switch off mip mapping as hardware support not available."<bind(); // compute number of mipmap levels int width = _textureWidth; int height = _textureHeight; int numMipmapLevels = Image::computeNumberOfMipmapLevels(width, height); // we do not reallocate the level 0, since it was already allocated width >>= 1; height >>= 1; for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++) { if (width == 0) width = 1; if (height == 0) height = 1; for (int n=0; n<6; n++) { glTexImage2D( faceTarget[n], k, _internalFormat, width, height, _borderWidth, _sourceFormat ? _sourceFormat : _internalFormat, _sourceType ? _sourceType : GL_UNSIGNED_BYTE, 0); } width >>= 1; height >>= 1; } // inform state that this texture is the current one bound. state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this); } }