/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUI_FRAMESETTINGS #define OSGUI_FRAMESETTINGS #include #include #include #include namespace osgUI { class OSGUI_EXPORT FrameSettings : public osg::Object { public: FrameSettings(); FrameSettings(const FrameSettings& frameSettings, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgUI, FrameSettings); enum Shape { NO_FRAME, BOX, PANEL }; void setShape(Shape shape) { _shape = shape; } Shape getShape() const { return _shape; } enum Shadow { PLAIN, SUNKEN, RAISED }; void setShadow(Shadow shadow) { _shadow = shadow; } Shadow getShadow() const { return _shadow; } void setLineWidth(float width) { _lineWidth = width; } float getLineWidth() const { return _lineWidth; } protected: virtual ~FrameSettings() {} Shape _shape; Shadow _shadow; float _lineWidth; }; } #endif