/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_RENDERINFO #define OSG_RENDERINFO 1 #include #include namespace osgUtil { // forward declare RenderBin so we can refer to it in RenderInfo class RenderBin; } namespace osg { class RenderInfo { public: RenderInfo(): _view(0) {} RenderInfo(const RenderInfo& rhs): _state(rhs._state), _view(rhs._view), _cameraStack(rhs._cameraStack), _renderBinStack(rhs._renderBinStack), _userData(rhs._userData) {} RenderInfo(State* state, View* view): _state(state), _view(view) {} RenderInfo& operator = (const RenderInfo& rhs) { _state = rhs._state; _view = rhs._view; _cameraStack = rhs._cameraStack; _renderBinStack = rhs._renderBinStack; _userData = rhs._userData; return *this; } unsigned int getContextID() const { return _state.valid() ? _state->getContextID() : 0; } void setState(State* state) { _state = state; } State* getState() { return _state.get(); } const State* getState() const { return _state.get(); } void setView(View* view) { _view = view; } View* getView() { return _view; } const View* getView() const { return _view; } void pushCamera(Camera* camera) { _cameraStack.push_back(camera); } void popCamera() { if (!_cameraStack.empty()) _cameraStack.pop_back(); } typedef std::vector CameraStack; CameraStack& getCameraStack() { return _cameraStack; } Camera* getCurrentCamera() { return _cameraStack.empty() ? 0 : _cameraStack.back(); } void pushRenderBin(osgUtil::RenderBin* bin) { _renderBinStack.push_back(bin); } void popRenderBin() { _renderBinStack.pop_back(); } typedef std::vector RenderBinStack; RenderBinStack& getRenderBinStack() { return _renderBinStack; } void setUserData(Referenced* userData) { _userData = userData; } Referenced* getUserData() { return _userData.get(); } const Referenced* getUserData() const { return _userData.get(); } protected: ref_ptr _state; View* _view; CameraStack _cameraStack; RenderBinStack _renderBinStack; ref_ptr _userData; }; } #endif