/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_GEODE #define OSG_GEODE 1 #include #include #include namespace osg { /** A \c Geode is a "geometry node", that is, a leaf node on the scene graph * that can have "renderable things" attached to it. In OSG, renderable things * are represented by objects from the \c Drawable class, so a \c Geode is a * \c Node whose purpose is grouping Drawables. */ class OSG_EXPORT Geode : public Group { public: Geode(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Geode(const Geode&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, Geode); virtual Geode* asGeode() { return this; } virtual const Geode* asGeode() const { return this; } /** Add a \c Drawable to the \c Geode. * If \c drawable is not \c NULL and is not contained in the \c Geode * then increment its reference count, add it to the drawables list and * dirty the bounding sphere to force it to be recomputed on the next * call to \c getBound(). * @param drawable The \c Drawable to be added to the \c Geode. * @return \c true for success; \c false otherwise. */ virtual bool addDrawable( Drawable *drawable ); /** Remove a \c Drawable from the \c Geode. * Equivalent to removeDrawable(getDrawableIndex(drawable). * @param drawable The drawable to be removed. * @return \c true if at least one \c Drawable was removed. \c false * otherwise. */ virtual bool removeDrawable( Drawable *drawable ); /** Remove Drawable(s) from the specified position in * Geode's drawable list. * @param i The index of the first \c Drawable to remove. * @param numDrawablesToRemove The number of Drawable to * remove. * @return \c true if at least one \c Drawable was removed. \c false * otherwise. */ virtual bool removeDrawables(unsigned int i,unsigned int numDrawablesToRemove=1); /** Replace specified Drawable with another Drawable. * Equivalent to setDrawable(getDrawableIndex(origDraw),newDraw), * see docs for \c setDrawable() for further details on implementation. */ virtual bool replaceDrawable( Drawable *origDraw, Drawable *newDraw ); /** Set \c Drawable at position \c i. * Decrement the reference count origGSet and increments the * reference count of newGset, and dirty the bounding sphere * to force it to recompute on next getBound() and returns true. * If origDrawable is not found then return false and do not * add newGset. If newGset is NULL then return false and do * not remove origGset. * @return \c true if set correctly, \c false on failure * (if node==NULL || i is out of range). */ virtual bool setDrawable( unsigned int i, Drawable* drawable ); /** Return the number of Drawables currently attached to the * \c Geode. */ inline unsigned int getNumDrawables() const { return getNumChildren(); } /** Return the \c Drawable at position \c i.*/ inline Drawable* getDrawable( unsigned int i ) { return _children[i].valid() ? _children[i]->asDrawable() : 0; } /** Return the \c Drawable at position \c i.*/ inline const Drawable* getDrawable( unsigned int i ) const { return _children[i].valid() ? _children[i]->asDrawable() : 0; } /** Return \c true if a given \c Drawable is contained within \c Geode.*/ inline bool containsDrawable(const Drawable* drawable) const { for (NodeList::const_iterator itr=_children.begin(); itr!=_children.end(); ++itr) { if (itr->get() == drawable) return true; } return false; } /** Get the index number of \c drawable. * @return A value between 0 and getNumDrawables()-1 if * \c drawable is found; if not found, then * getNumDrawables() is returned. */ inline unsigned int getDrawableIndex( const Drawable* drawable ) const { return getChildIndex(drawable); } /** Compile OpenGL Display List for each drawable.*/ void compileDrawables(RenderInfo& renderInfo); /** Return the Geode's bounding box, which is the union of all the * bounding boxes of the geode's drawables.*/ inline const BoundingBox& getBoundingBox() const { if(!_boundingSphereComputed) getBound(); return _bbox; } virtual BoundingSphere computeBound() const; protected: virtual ~Geode(); mutable osg::BoundingBox _bbox; }; } #endif