/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_REF_PTR #define OSG_REF_PTR 1 namespace osg { /** Smart pointer for handling referenced counted objects.*/ template class ref_ptr { public: typedef T element_type; ref_ptr() :_ptr(0L) {} ref_ptr(T* t):_ptr(t) { if (_ptr) _ptr->ref(); } ref_ptr(const ref_ptr& rp):_ptr(rp._ptr) { if (_ptr) _ptr->ref(); } ~ref_ptr() { if (_ptr) _ptr->unref(); _ptr=0; } inline ref_ptr& operator = (const ref_ptr& rp) { if (_ptr==rp._ptr) return *this; T* tmp_ptr = _ptr; _ptr = rp._ptr; if (_ptr) _ptr->ref(); // unref second to prevent any deletion of any object which might // be referenced by the other object. i.e rp is child of the // original _ptr. if (tmp_ptr) tmp_ptr->unref(); return *this; } inline ref_ptr& operator = (T* ptr) { if (_ptr==ptr) return *this; T* tmp_ptr = _ptr; _ptr = ptr; if (_ptr) _ptr->ref(); // unref second to prevent any deletion of any object which might // be referenced by the other object. i.e rp is child of the // original _ptr. if (tmp_ptr) tmp_ptr->unref(); return *this; } // comparison operators for ref_ptr. inline bool operator == (const ref_ptr& rp) const { return (_ptr==rp._ptr); } inline bool operator != (const ref_ptr& rp) const { return (_ptr!=rp._ptr); } inline bool operator < (const ref_ptr& rp) const { return (_ptr (const ref_ptr& rp) const { return (_ptr>rp._ptr); } // comparion operator for const T*. inline bool operator == (const T* ptr) const { return (_ptr==ptr); } inline bool operator != (const T* ptr) const { return (_ptr!=ptr); } inline bool operator < (const T* ptr) const { return (_ptr (const T* ptr) const { return (_ptr>ptr); } inline T& operator*() { return *_ptr; } inline const T& operator*() const { return *_ptr; } inline T* operator->() { return _ptr; } inline const T* operator->() const { return _ptr; } inline bool operator!() const { return _ptr==0L; } inline bool valid() const { return _ptr!=0L; } inline T* get() { return _ptr; } inline const T* get() const { return _ptr; } /** take control over the object pointed to by ref_ptr, unreference but do not delete even if ref count goes to 0, * return the pointer to the object. * Note, do not use this unless you are 100% sure your code handles the deletion of the object correctly, and * only use when absolutely required.*/ inline T* take() { return release();} inline T* release() { T* tmp=_ptr; if (_ptr) _ptr->unref_nodelete(); _ptr=0; return tmp;} private: T* _ptr; }; } #endif