/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_NODECALLBACK #define OSG_NODECALLBACK 1 #include #include namespace osg { class Node; class NodeVisitor; class SG_EXPORT NodeCallback : public virtual Object { public : NodeCallback(){} NodeCallback(const NodeCallback&,const CopyOp&): _nestedCallback(_nestedCallback) {} META_Object(osg,NodeCallback) /** Callback method call by the NodeVisitor when visiting a node.*/ virtual void operator()(Node* node, NodeVisitor* nv) { // note, callback is repsonsible for scenegraph traversal so // should always include call the traverse(node,nv) to ensure // that the rest of cullbacks and the scene graph are traversed. traverse(node,nv); } /** Call any nested callbacks and then traverse the scene graph. */ void traverse(Node* node,NodeVisitor* nv); void setNestedCallback(NodeCallback* nc) { _nestedCallback = nc; } NodeCallback* getNestedCallback() { return _nestedCallback.get(); } inline void addNestedCallback(NodeCallback* nc) { if (nc) { if (_nestedCallback.valid()) { nc->addNestedCallback(_nestedCallback.get()); _nestedCallback = nc; } else { _nestedCallback = nc; } } } inline void removeNestedCallback(NodeCallback* nc) { if (nc) { if (_nestedCallback==nc) { _nestedCallback = _nestedCallback->getNestedCallback(); } else if (_nestedCallback.valid()) { _nestedCallback->removeNestedCallback(nc); } } } public: ref_ptr _nestedCallback; protected: virtual ~NodeCallback() {} }; } // namespace #endif