/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include using namespace osg; static ref_ptr s_WindowingSystemInterface; void GraphicsContext::setWindowingSystemInterface(WindowingSystemInterface* callback) { s_WindowingSystemInterface = callback; } GraphicsContext::WindowingSystemInterface* GraphicsContext::getWindowingSystemInterface() { return s_WindowingSystemInterface.get(); } GraphicsContext* GraphicsContext::createGraphicsContext(Traits* traits) { if (s_WindowingSystemInterface.valid()) return s_WindowingSystemInterface->createGraphicsContext(traits); else return 0; } std::string GraphicsContext::ScreenIdentifier::displayName() const { std::stringstream ostr; ostr< ContextIDMap; static ContextIDMap s_contextIDMap; static OpenThreads::Mutex s_contextIDMapMutex; unsigned int GraphicsContext::createNewContextID() { OpenThreads::ScopedLock lock(s_contextIDMapMutex); // first check to see if we can reuse contextID; for(ContextIDMap::iterator itr = s_contextIDMap.begin(); itr != s_contextIDMap.end(); ++itr) { if (itr->second == 0) { // reuse contextID; itr->second = 1; osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() reusing contextID="<first<first; } } unsigned int contextID = s_contextIDMap.size(); s_contextIDMap[contextID] = 1; osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() creating contextID="< osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts() ) { osg::notify(osg::INFO)<<"Updating the MaxNumberOfGraphicsContexts to "<setMaxNumberOfGraphicsContexts( contextID + 1 ); } return contextID; } void GraphicsContext::incrementContextIDUsageCount(unsigned int contextID) { OpenThreads::ScopedLock lock(s_contextIDMapMutex); osg::notify(osg::INFO)<<"GraphicsContext::incrementContextIDUsageCount("< lock(s_contextIDMapMutex); if (s_contextIDMap[contextID]!=0) { --s_contextIDMap[contextID]; } else { osg::notify(osg::NOTICE)<<"Warning: decrementContextIDUsageCount("<width, _traits->height); glScissor(0, 0, _traits->width, _traits->height); glClearColor( _clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3]); glClear( _clearMask ); } bool GraphicsContext::realize() { if (realizeImplementation()) { return true; } else { return false; } } void GraphicsContext::close(bool callCloseImplementation) { osg::notify(osg::INFO)<<"close("< lock(s_contextIDMapMutex); if (s_contextIDMap[_state->getContextID()]>1) sharedContextExists = true; } // release all the OpenGL objects in the scene graphs associted with this for(Cameras::iterator itr = _cameras.begin(); itr != _cameras.end(); ++itr) { Camera* camera = (*itr); if (camera) { osg::notify(osg::INFO)<<"Releasing GL objects for Camera="<getContextID()="<<_state->getContextID()<getFrameStamp()?_state->getFrameStamp()->getReferenceTime():0.0; osg::FrameBufferObject::flushDeletedFrameBufferObjects(_state->getContextID(),currentTime,availableTime); osg::RenderBuffer::flushDeletedRenderBuffers(_state->getContextID(),currentTime,availableTime); osg::Texture::flushAllDeletedTextureObjects(_state->getContextID()); osg::Drawable::flushAllDeletedDisplayLists(_state->getContextID()); osg::Drawable::flushDeletedVertexBufferObjects(_state->getContextID(),currentTime,availableTime); osg::VertexProgram::flushDeletedVertexProgramObjects(_state->getContextID(),currentTime,availableTime); osg::FragmentProgram::flushDeletedFragmentProgramObjects(_state->getContextID(),currentTime,availableTime); osg::Program::flushDeletedGlPrograms(_state->getContextID(),currentTime,availableTime); osg::Shader::flushDeletedGlShaders(_state->getContextID(),currentTime,availableTime); osg::notify(osg::INFO)<<"Done Flush "<reset(); releaseContext(); } if (callCloseImplementation) closeImplementation(); if (_state.valid()) { decrementContextIDUsageCount(_state->getContextID()); _state = 0; } } bool GraphicsContext::makeCurrent() { bool result = makeCurrentImplementation(); if (result) { _threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread(); } return result; } bool GraphicsContext::makeContextCurrent(GraphicsContext* readContext) { bool result = makeContextCurrentImplementation(readContext); if (result) { _threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread(); } return result; } bool GraphicsContext::releaseContext() { bool result = releaseContextImplementation(); _threadOfLastMakeCurrent = (OpenThreads::Thread*)(-1); return result; } void GraphicsContext::swapBuffers() { if (isCurrent()) { swapBuffersImplementation(); clear(); } else if (_graphicsThread.valid() && _threadOfLastMakeCurrent == _graphicsThread.get()) { _graphicsThread->add(new SwapBuffersOperation); } else { makeCurrent(); swapBuffersImplementation(); clear(); } } void GraphicsContext::createGraphicsThread() { if (!_graphicsThread) { setGraphicsThread(new OperationsThread); } } void GraphicsContext::setGraphicsThread(OperationsThread* gt) { if (_graphicsThread==gt) return; if (_graphicsThread.valid()) { // need to kill the thread in some way... _graphicsThread->cancel(); _graphicsThread->setParent(0); } _graphicsThread = gt; if (_graphicsThread.valid()) { _graphicsThread->setParent(this); } } void GraphicsContext::add(Operation* operation) { osg::notify(osg::INFO)<<"Doing add"< lock(_operationsMutex); // add the operation to the end of the list _operations.push_back(operation); _operationsBlock->set(true); } void GraphicsContext::remove(Operation* operation) { osg::notify(osg::INFO)<<"Doing remove operation"< lock(_operationsMutex); for(OperationQueue::iterator itr = _operations.begin(); itr!=_operations.end();) { if ((*itr)==operation) itr = _operations.erase(itr); else ++itr; } if (_operations.empty()) { _operationsBlock->set(false); } } void GraphicsContext::remove(const std::string& name) { osg::notify(osg::INFO)<<"Doing remove named operation"< lock(_operationsMutex); // find the remove all operations with specificed name for(OperationQueue::iterator itr = _operations.begin(); itr!=_operations.end();) { if ((*itr)->getName()==name) itr = _operations.erase(itr); else ++itr; } if (_operations.empty()) { _operationsBlock->set(false); } } void GraphicsContext::removeAllOperations() { osg::notify(osg::INFO)<<"Doing remove all operations"< lock(_operationsMutex); _operations.clear(); _operationsBlock->set(false); } void GraphicsContext::runOperations() { for(OperationQueue::iterator itr = _operations.begin(); itr != _operations.end(); ) { { OpenThreads::ScopedLock lock(_operationsMutex); _currentOperation = *itr; if (!_currentOperation->getKeep()) { itr = _operations.erase(itr); if (_operations.empty()) { _operationsBlock->set(false); } } else { ++itr; } } if (_currentOperation.valid()) { // osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "< lock(_operationsMutex); _currentOperation = 0; } } } } void GraphicsContext::addCamera(osg::Camera* camera) { _cameras.push_back(camera); } void GraphicsContext::removeCamera(osg::Camera* camera) { for(Cameras::iterator itr = _cameras.begin(); itr != _cameras.end(); ++itr) { if (*itr == camera) { _cameras.erase(itr); return; } } } void GraphicsContext::resizedImplementation(int x, int y, int width, int height) { if (!_traits) return; double widthChangeRatio = double(width) / double(_traits->width); double heigtChangeRatio = double(height) / double(_traits->height); double aspectRatioChange = widthChangeRatio / heigtChangeRatio; for(Cameras::iterator itr = _cameras.begin(); itr != _cameras.end(); ++itr) { Camera* camera = (*itr); Viewport* viewport = camera->getViewport(); if (viewport) { if (viewport->x()==0 && viewport->y()==0 && viewport->width()>=_traits->width && viewport->height()>=_traits->height) { viewport->setViewport(0,0,width,height); } else { viewport->x() = static_cast(double(viewport->x())*widthChangeRatio); viewport->y() = static_cast(double(viewport->y())*heigtChangeRatio); viewport->width() = static_cast(double(viewport->width())*widthChangeRatio); viewport->height() = static_cast(double(viewport->height())*heigtChangeRatio); } } // if aspect ratio adjusted change the project matrix to suit. if (aspectRatioChange != 1.0) { osg::View* view = camera->getView(); osg::View::Slave* slave = view ? view->findSlaveForCamera(camera) : 0; if (slave && camera->getReferenceFrame()==osg::Transform::RELATIVE_RF) { switch(view->getCamera()->getProjectionResizePolicy()) { case(osg::Camera::HORIZONTAL): slave->_projectionOffset *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0); break; case(osg::Camera::VERTICAL): slave->_projectionOffset *= osg::Matrix::scale(1.0, aspectRatioChange,1.0); break; default: break; } } else { switch(view->getCamera()->getProjectionResizePolicy()) { case(osg::Camera::HORIZONTAL): camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0); break; case(osg::Camera::VERTICAL): camera->getProjectionMatrix() *= osg::Matrix::scale(1.0, aspectRatioChange,1.0); break; default: break; } } } } _traits->x = x; _traits->y = y; _traits->width = width; _traits->height = height; }