/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGPARTICLE_PARTICLEEFFECT #define OSGPARTICLE_PARTICLEEFFECT #include #include namespace osgParticle { class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group { public: ParticleEffect() {} ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); virtual const char *libraryName() const { return "osgParticle"; } virtual const char *className() const { return "ParticleEffect"; } virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast(obj) != 0; } virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } void setEmitter(Emitter* emitter) { _emitter = emitter; } Emitter* getEmitter() { return _emitter.get(); } const Emitter* getEmitter() const { return _emitter.get(); } void setProgram(Program* program) { _program = program; } Program* getProgram() { return _program.get(); } const Program* getProgram() const { return _program.get(); } void setParticleSystem(ParticleSystem* ps) { _particleSystem = ps; } ParticleSystem* getParticleSystem() { return _particleSystem.get(); } const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); } virtual void buildEffect() = 0; protected: osg::ref_ptr _emitter; osg::ref_ptr _program; osg::ref_ptr _particleSystem; }; } #endif