//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_ARRAY #define OSG_ARRAY 1 #include #include #include #include #include #include #include namespace osg { class ArrayVisitor; class ConstArrayVisitor; class ValueVisitor; class ConstValueVisitor; class SG_EXPORT Array : public Object { public: enum Type { ArrayType = 0, ByteArrayType = 1, ShortArrayType = 2, IntArrayType = 3, UByteArrayType = 4, UShortArrayType = 5, UIntArrayType = 6, UByte4ArrayType = 7, FloatArrayType = 8, Vec2ArrayType = 9, Vec3ArrayType = 10, Vec4ArrayType = 11 }; Array(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0): _arrayType(arrayType), _dataSize(dataSize), _dataType(dataType) {} Array(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Object(array,copyop), _arrayType(array._arrayType), _dataSize(array._dataSize), _dataType(array._dataType) {} virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const; virtual void accept(ArrayVisitor&) = 0; virtual void accept(ConstArrayVisitor&) const = 0; virtual void accept(unsigned int index,ValueVisitor&) = 0; virtual void accept(unsigned int index,ConstValueVisitor&) const = 0; Type getType() const { return _arrayType; } GLint getDataSize() const { return _dataSize; } GLenum getDataType() const { return _dataType; } virtual const GLvoid* getDataPointer() const = 0; virtual unsigned int getNumElements() const = 0; protected: virtual ~Array() {} Type _arrayType; GLint _dataSize; GLenum _dataType; }; template class TemplateArray : public Array, public std::vector { public: TemplateArray() : Array(ARRAYTYPE,DataSize,DataType) {} TemplateArray(const TemplateArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Array(ta,copyop), std::vector(ta) {} TemplateArray(unsigned int no) : Array(ARRAYTYPE,DataSize,DataType), std::vector(no) {} TemplateArray(unsigned int no,T* ptr) : Array(ARRAYTYPE,DataSize,DataType), std::vector(ptr,ptr+no) {} template TemplateArray(InputIterator first,InputIterator last) : Array(ARRAYTYPE,DataSize,DataType), std::vector(first,last) {} virtual Object* cloneType() const { return new TemplateArray(); } virtual Object* clone(const CopyOp& copyop) const { return new TemplateArray(*this,copyop); } virtual void accept(ArrayVisitor& av) { av.apply(*this); } virtual void accept(ConstArrayVisitor& av) const { av.apply(*this); } virtual void accept(unsigned int index,ValueVisitor& vv) { vv.apply( (*this)[index] ); } virtual void accept(unsigned int index,ConstValueVisitor& vv) const { vv.apply( (*this)[index] );} virtual const GLvoid* getDataPointer() const { if (!empty()) return &front(); else return 0; } virtual unsigned int getNumElements() const { return size(); } protected: virtual ~TemplateArray() {} }; class SG_EXPORT IndexArray : public Array { public: IndexArray(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0): Array(arrayType,dataSize,dataType) {} IndexArray(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Array(array,copyop) {} virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual unsigned int index(unsigned int pos) const = 0; protected: virtual ~IndexArray() {} }; template class TemplateIndexArray : public IndexArray, public std::vector { public: TemplateIndexArray() : IndexArray(ARRAYTYPE,DataSize,DataType) {} TemplateIndexArray(const TemplateIndexArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY): IndexArray(ta,copyop), std::vector(ta) {} TemplateIndexArray(unsigned int no) : IndexArray(ARRAYTYPE,DataSize,DataType), std::vector(no) {} TemplateIndexArray(unsigned int no,T* ptr) : IndexArray(ARRAYTYPE,DataSize,DataType), std::vector(ptr,ptr+no) {} template TemplateIndexArray(InputIterator first,InputIterator last) : IndexArray(ARRAYTYPE,DataSize,DataType), std::vector(first,last) {} virtual Object* cloneType() const { return new TemplateIndexArray(); } virtual Object* clone(const CopyOp& copyop) const { return new TemplateIndexArray(*this,copyop); } virtual void accept(ArrayVisitor& av) { av.apply(*this); } virtual void accept(ConstArrayVisitor& av) const { av.apply(*this); } virtual void accept(unsigned int index,ValueVisitor& vv) { vv.apply( (*this)[index] ); } virtual void accept(unsigned int index,ConstValueVisitor& vv) const { vv.apply( (*this)[index] );} virtual const GLvoid* getDataPointer() const { if (!empty()) return &front(); else return 0; } virtual unsigned int getNumElements() const { return size(); } virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; } protected: virtual ~TemplateIndexArray() {} }; typedef TemplateIndexArray ByteArray; typedef TemplateIndexArray ShortArray; typedef TemplateIndexArray IntArray; typedef TemplateIndexArray UByteArray; typedef TemplateIndexArray UShortArray; typedef TemplateIndexArray UIntArray; typedef TemplateArray FloatArray; typedef TemplateArray UByte4Array; typedef TemplateArray Vec2Array; typedef TemplateArray Vec3Array; typedef TemplateArray Vec4Array; class ArrayVisitor { public: ArrayVisitor() {} virtual void apply(Array&) {} virtual void apply(ByteArray&) {} virtual void apply(ShortArray&) {} virtual void apply(IntArray&) {} virtual void apply(UByteArray&) {} virtual void apply(UShortArray&) {} virtual void apply(UIntArray&) {} virtual void apply(UByte4Array&) {} virtual void apply(FloatArray&) {} virtual void apply(Vec2Array&) {} virtual void apply(Vec3Array&) {} virtual void apply(Vec4Array&) {} }; class ConstArrayVisitor { public: ConstArrayVisitor() {} virtual void apply(const Array&) {} virtual void apply(const ByteArray&) {} virtual void apply(const ShortArray&) {} virtual void apply(const IntArray&) {} virtual void apply(const UByteArray&) {} virtual void apply(const UShortArray&) {} virtual void apply(const UIntArray&) {} virtual void apply(const UByte4Array&) {} virtual void apply(const FloatArray&) {} virtual void apply(const Vec2Array&) {} virtual void apply(const Vec3Array&) {} virtual void apply(const Vec4Array&) {} }; class ValueVisitor { public: ValueVisitor() {} virtual void apply(GLbyte&) {} virtual void apply(GLshort&) {} virtual void apply(GLint&) {} virtual void apply(GLushort&) {} virtual void apply(GLubyte&) {} virtual void apply(GLuint&) {} virtual void apply(GLfloat&) {} virtual void apply(UByte4&) {} virtual void apply(Vec2&) {} virtual void apply(Vec3&) {} virtual void apply(Vec4&) {} }; class ConstValueVisitor { public: ConstValueVisitor() {} virtual void apply(const GLbyte&) {} virtual void apply(const GLshort&) {} virtual void apply(const GLint&) {} virtual void apply(const GLushort&) {} virtual void apply(const GLubyte&) {} virtual void apply(const GLuint&) {} virtual void apply(const GLfloat&) {} virtual void apply(const UByte4&) {} virtual void apply(const Vec2&) {} virtual void apply(const Vec3&) {} virtual void apply(const Vec4&) {} }; } #endif