#include #include #include using namespace osg; using namespace osgGA; MatrixManipulator::MatrixManipulator() { _minimumDistance = 0.001; _autoComputeHomePosition = true; _homeEye.set(0.0,-1.0,0.0); _homeCenter.set(0.0,0.0,0.0); _homeUp.set(0.0,0.0,1.0); } MatrixManipulator::~MatrixManipulator() { } bool MatrixManipulator::handle(const GUIEventAdapter&,GUIActionAdapter&) { return false; }