// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgProducer::Viewer::EventHandlerList); BEGIN_ENUM_REFLECTOR(osgProducer::Viewer::ViewerOptions) I_EnumLabel(osgProducer::Viewer::NO_EVENT_HANDLERS); I_EnumLabel(osgProducer::Viewer::TRACKBALL_MANIPULATOR); I_EnumLabel(osgProducer::Viewer::DRIVE_MANIPULATOR); I_EnumLabel(osgProducer::Viewer::FLIGHT_MANIPULATOR); I_EnumLabel(osgProducer::Viewer::TERRAIN_MANIPULATOR); I_EnumLabel(osgProducer::Viewer::UFO_MANIPULATOR); I_EnumLabel(osgProducer::Viewer::STATE_MANIPULATOR); I_EnumLabel(osgProducer::Viewer::HEAD_LIGHT_SOURCE); I_EnumLabel(osgProducer::Viewer::SKY_LIGHT_SOURCE); I_EnumLabel(osgProducer::Viewer::STATS_MANIPULATOR); I_EnumLabel(osgProducer::Viewer::VIEWER_MANIPULATOR); I_EnumLabel(osgProducer::Viewer::ESCAPE_SETS_DONE); I_EnumLabel(osgProducer::Viewer::STANDARD_SETTINGS); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgProducer::Viewer) I_BaseType(osgProducer::OsgCameraGroup); I_BaseType(osgGA::GUIActionAdapter); I_Constructor0(); I_Constructor1(IN, Producer::CameraConfig *, cfg); I_Constructor1(IN, const std::string &, configFile); I_Constructor1(IN, osg::ArgumentParser &, arguments); I_MethodWithDefaults1(void, setUpViewer, IN, unsigned int, options, osgProducer::Viewer::STANDARD_SETTINGS); I_Method1(void, setDoneAtElapsedTime, IN, double, elapsedTime); I_Method0(double, getDoneAtElapsedTime); I_Method1(void, setDoneAtElapsedTimeEnabled, IN, bool, enabled); I_Method0(bool, getDoneAtElapsedTimeEnabled); I_Method1(void, setDoneAtFrameNumber, IN, unsigned int, frameNumber); I_Method0(unsigned int, getDoneAtFrameNumber); I_Method1(void, setDoneAtFrameNumberEnabled, IN, bool, enabled); I_Method0(bool, getDoneAtFrameNumberEnabled); I_Method1(void, setDone, IN, bool, done); I_Method0(bool, getDone); I_Method0(bool, done); I_Method1(void, setWriteImageWhenDone, IN, bool, enabled); I_Method0(bool, getWriteImageWhenDone); I_Method1(void, setWriteImageFileName, IN, const std::string &, filename); I_Method0(const std::string &, getWriteImageFileName); I_Method1(void, setViewByMatrix, IN, const Producer::Matrix &, pm); I_Method1(bool, realize, IN, osgProducer::OsgCameraGroup::ThreadingModel, thread_model); I_Method0(bool, realize); I_Method0(void, update); I_Method1(void, setUpdateVisitor, IN, osg::NodeVisitor *, nv); I_Method0(osg::NodeVisitor *, getUpdateVisitor); I_Method0(const osg::NodeVisitor *, getUpdateVisitor); I_Method1(void, setEventVisitor, IN, osgGA::EventVisitor *, nv); I_Method0(osgGA::EventVisitor *, getEventVisitor); I_Method0(const osgGA::EventVisitor *, getEventVisitor); I_Method0(void, computeActiveCoordindateSystemNodePath); I_Method1(void, setCoordindateSystemNodePath, IN, const osg::RefNodePath &, nodePath); I_Method1(void, setCoordindateSystemNodePath, IN, const osg::NodePath &, nodePath); I_Method0(const osg::RefNodePath &, getCoordindateSystemNodePath); I_Method0(void, frame); I_Method0(void, requestRedraw); I_Method1(void, requestContinuousUpdate, IN, bool, x); I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y); I_Method5(bool, computePixelCoords, IN, float, x, IN, float, y, IN, unsigned int, cameraNum, IN, float &, pixel_x, IN, float &, pixel_y); I_Method5(bool, computeNearFarPoints, IN, float, x, IN, float, y, IN, unsigned int, cameraNum, IN, osg::Vec3 &, near, IN, osg::Vec3 &, far); I_MethodWithDefaults6(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, unsigned int, cameraNum, , IN, osg::Node *, node, , IN, osgUtil::IntersectVisitor::HitList &, hits, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff); I_MethodWithDefaults5(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, unsigned int, cameraNum, , IN, osgUtil::IntersectVisitor::HitList &, hits, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff); I_MethodWithDefaults5(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osg::Node *, node, , IN, osgUtil::IntersectVisitor::HitList &, hits, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff); I_MethodWithDefaults4(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osgUtil::IntersectVisitor::HitList &, hits, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff); I_Method1(void, setKeyboardMouse, IN, Producer::KeyboardMouse *, kbm); I_Method0(Producer::KeyboardMouse *, getKeyboardMouse); I_Method0(const Producer::KeyboardMouse *, getKeyboardMouse); I_Method1(void, setKeyboardMouseCallback, IN, osgProducer::KeyboardMouseCallback *, kbmcb); I_Method0(osgProducer::KeyboardMouseCallback *, getKeyboardMouseCallback); I_Method0(const osgProducer::KeyboardMouseCallback *, getKeyboardMouseCallback); I_Method0(osgProducer::Viewer::EventHandlerList &, getEventHandlerList); I_Method0(const osgProducer::Viewer::EventHandlerList &, getEventHandlerList); I_Method0(osgGA::KeySwitchMatrixManipulator *, getKeySwitchMatrixManipulator); I_Method0(const osgGA::KeySwitchMatrixManipulator *, getKeySwitchMatrixManipulator); I_Method1(unsigned int, addCameraManipulator, IN, osgGA::MatrixManipulator *, cm); I_Method1(void, selectCameraManipulator, IN, unsigned int, no); I_Method1(void, getCameraManipulatorNameList, IN, std::list< std::string > &, nameList); I_Method1(bool, selectCameraManipulatorByName, IN, const std::string &, name); I_Method1(osgGA::MatrixManipulator *, getCameraManipulatorByName, IN, const std::string &, name); I_Method1(void, setRecordingAnimationPath, IN, bool, on); I_Method0(bool, getRecordingAnimationPath); I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, path); I_Method0(osg::AnimationPath *, getAnimationPath); I_Method0(const osg::AnimationPath *, getAnimationPath); I_Method0(const double *, getPosition); I_Method0(double, getSpeed); I_Method0(osg::Quat, getOrientation); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage); I_Method0(void, updatedSceneData); I_Property(osg::AnimationPath *, AnimationPath); I_Property(const osg::RefNodePath &, CoordindateSystemNodePath); I_Property(bool, Done); I_Property(double, DoneAtElapsedTime); I_Property(bool, DoneAtElapsedTimeEnabled); I_Property(unsigned int, DoneAtFrameNumber); I_Property(bool, DoneAtFrameNumberEnabled); I_ReadOnlyProperty(osgProducer::Viewer::EventHandlerList &, EventHandlerList); I_Property(osgGA::EventVisitor *, EventVisitor); I_ReadOnlyProperty(osgGA::KeySwitchMatrixManipulator *, KeySwitchMatrixManipulator); I_Property(Producer::KeyboardMouse *, KeyboardMouse); I_Property(osgProducer::KeyboardMouseCallback *, KeyboardMouseCallback); I_ReadOnlyProperty(osg::Quat, Orientation); I_ReadOnlyProperty(const double *, Position); I_Property(bool, RecordingAnimationPath); I_ReadOnlyProperty(double, Speed); I_WriteOnlyProperty(unsigned int, UpViewer); I_Property(osg::NodeVisitor *, UpdateVisitor); I_WriteOnlyProperty(const Producer::Matrix &, ViewByMatrix); I_Property(const std::string &, WriteImageFileName); I_Property(bool, WriteImageWhenDone); END_REFLECTOR STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >); STD_LIST_REFLECTOR(std::list< std::string >);