/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_PRIMTIVESET #define OSG_PRIMTIVESET 1 #include namespace osg { #ifndef _MSC_VER typedef std::vector VectorSizei; typedef std::vector VectorUByte; typedef std::vector VectorUShort; typedef std::vector VectorUInt; #else // _MSC_VER // Following Vector wrapper classes are work arounds for MS linker problems with // multiply implemented methods. // // An alternative, sent in by Clay Fowler, is workaround in VS to prevent the problem: // the following changes have to be made to the project to make it compile, // but NO changes are required to the actual source code: // In the osgUtil project, go to the project properties, select the Linker/Command Line property page, // and add the following switch in the "Additional Options" field: // FORCE:MULTIPLE class VectorSizei: public std::vector { typedef std::vector inherited; public: VectorSizei(): inherited() {} explicit VectorSizei(size_type n): inherited(n) {} VectorSizei(const VectorSizei ©): inherited(copy) {} //VectorSizei(value_type *beg_, value_type *end_): inherited(beg_, end_) {} template VectorSizei(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {} }; class VectorUByte: public std::vector { typedef std::vector inherited; public: VectorUByte(): inherited() {} explicit VectorUByte(size_type n): inherited(n) {} VectorUByte(const VectorUByte ©): inherited(copy) {} //VectorUByte(value_type *beg_, value_type *end_): inherited(beg_, end_) {} template VectorUByte(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {} }; class VectorUShort: public std::vector { typedef std::vector inherited; public: VectorUShort(): inherited() {} explicit VectorUShort(size_type n): inherited(n) {} VectorUShort(const VectorUShort ©): inherited(copy) {} //VectorUShort(value_type *beg_, value_type *end_): inherited(beg_, end_) {} template VectorUShort(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {} }; class VectorUInt: public std::vector { typedef std::vector inherited; public: VectorUInt(): inherited() {} explicit VectorUInt(size_type n): inherited(n) {} VectorUInt(const VectorUInt ©): inherited(copy) {} //VectorUInt(value_type *beg_, value_type *end_): inherited(beg_, end_) {} template VectorUInt(InputIterator beg_, InputIterator end_): inherited(beg_, end_) {} }; #endif class PrimitiveSet : public Object { public: enum Type { PrimitiveType, DrawArraysPrimitiveType, DrawArrayLengthsPrimitiveType, DrawElementsUBytePrimitiveType, DrawElementsUShortPrimitiveType, DrawElementsUIntPrimitiveType }; enum Mode { POINTS = GL_POINTS, LINES = GL_LINES, LINE_STRIP = GL_LINE_STRIP, LINE_LOOP = GL_LINE_LOOP, TRIANGLES = GL_TRIANGLES, TRIANGLE_STRIP = GL_TRIANGLE_STRIP, TRIANGLE_FAN = GL_TRIANGLE_FAN, QUADS = GL_QUADS, QUAD_STRIP = GL_QUAD_STRIP, POLYGON = GL_POLYGON }; PrimitiveSet(Type primType=PrimitiveType,GLenum mode=0): _primitiveType(primType), _mode(mode) {} PrimitiveSet(const PrimitiveSet& prim,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Object(prim,copyop), _primitiveType(prim._primitiveType), _mode(prim._mode) {} virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "PrimitiveSet"; } Type getType() const { return _primitiveType; } void setMode(GLenum mode) { _mode = mode; } GLenum getMode() const { return _mode; } virtual void draw(State& state, bool useVertexBufferObjects) const = 0; virtual void accept(Drawable::PrimitiveFunctor& functor) const = 0; virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const = 0; virtual unsigned int index(unsigned int pos) const = 0; virtual unsigned int getNumIndices() const = 0; virtual void offsetIndices(int offset) = 0; virtual unsigned int getNumPrimitives() const { switch(_mode) { case(POINTS): return getNumIndices(); case(LINES): return getNumIndices()/2; case(TRIANGLES): return getNumIndices()/3; case(QUADS): return getNumIndices()/4; case(LINE_STRIP): case(LINE_LOOP): case(TRIANGLE_STRIP): case(TRIANGLE_FAN): case(QUAD_STRIP): case(POLYGON): return 1; } return 0; } protected: virtual ~PrimitiveSet() {} Type _primitiveType; GLenum _mode; }; class SG_EXPORT DrawArrays : public PrimitiveSet { public: DrawArrays(GLenum mode=0): PrimitiveSet(DrawArraysPrimitiveType,mode), _first(0), _count(0) {} DrawArrays(GLenum mode, GLint first, GLsizei count): PrimitiveSet(DrawArraysPrimitiveType,mode), _first(first), _count(count) {} DrawArrays(const DrawArrays& da,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(da,copyop), _first(da._first), _count(da._count) {} virtual Object* cloneType() const { return new DrawArrays(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawArrays(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawArrays"; } void set(GLenum mode,GLint first, GLsizei count) { _mode = mode; _first = first; _count = count; } void setFirst(GLint first) { _first = first; } GLint getFirst() const { return _first; } void setCount(GLsizei count) { _count = count; } GLsizei getCount() const { return _count; } virtual void draw(State& state, bool useVertexBufferObjects) const; virtual void accept(Drawable::PrimitiveFunctor& functor) const; virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const { return _count; } virtual unsigned int index(unsigned int pos) const { return _first+pos; } virtual void offsetIndices(int offset) { _first += offset; } protected: virtual ~DrawArrays() {} GLint _first; GLsizei _count; }; class SG_EXPORT DrawArrayLengths : public PrimitiveSet, public VectorSizei { public: DrawArrayLengths(GLenum mode=0): PrimitiveSet(DrawArrayLengthsPrimitiveType,mode), _first(0) {} DrawArrayLengths(const DrawArrayLengths& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(dal,copyop), VectorSizei(dal), _first(dal._first) {} DrawArrayLengths(GLenum mode, GLint first, unsigned int no, GLsizei* ptr) : PrimitiveSet(DrawArrayLengthsPrimitiveType,mode), VectorSizei(ptr,ptr+no), _first(first) {} DrawArrayLengths(GLenum mode,GLint first, unsigned int no) : PrimitiveSet(DrawArrayLengthsPrimitiveType,mode), VectorSizei(no), _first(first) {} DrawArrayLengths(GLenum mode,GLint first) : PrimitiveSet(DrawArrayLengthsPrimitiveType,mode), VectorSizei(), _first(first) {} virtual Object* cloneType() const { return new DrawArrayLengths(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawArrayLengths(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawArrayLengths"; } void setFirst(GLint first) { _first = first; } GLint getFirst() const { return _first; } virtual void draw(State& state, bool useVertexBufferObjects) const; virtual void accept(Drawable::PrimitiveFunctor& functor) const; virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const; virtual unsigned int index(unsigned int pos) const { return _first+pos; } virtual void offsetIndices(int offset) { _first += offset; } virtual unsigned int getNumPrimitives() const { switch(_mode) { case(POINTS): return getNumIndices(); case(LINES): return getNumIndices()/2; case(TRIANGLES): return getNumIndices()/3; case(QUADS): return getNumIndices()/4; case(LINE_STRIP): case(LINE_LOOP): case(TRIANGLE_STRIP): case(TRIANGLE_FAN): case(QUAD_STRIP): case(POLYGON): return size(); } return 0; } protected: virtual ~DrawArrayLengths() {} GLint _first; }; class SG_EXPORT DrawElementsUByte : public PrimitiveSet, public VectorUByte { public: DrawElementsUByte(GLenum mode=0): PrimitiveSet(DrawElementsUBytePrimitiveType,mode) {} DrawElementsUByte(const DrawElementsUByte& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(array,copyop), VectorUByte(array) {} DrawElementsUByte(GLenum mode,unsigned int no,GLubyte* ptr) : PrimitiveSet(DrawElementsUBytePrimitiveType,mode), VectorUByte(ptr,ptr+no) {} DrawElementsUByte(GLenum mode,unsigned int no) : PrimitiveSet(DrawElementsUBytePrimitiveType,mode), VectorUByte(no) {} virtual Object* cloneType() const { return new DrawElementsUByte(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUByte(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawElementsUByte"; } virtual void draw(State& state, bool useVertexBufferObjects) const ; virtual void accept(Drawable::PrimitiveFunctor& functor) const; virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const { return size(); } virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; } virtual void offsetIndices(int offset); protected: typedef osg::buffered_value GLObjectList; mutable GLObjectList _vboList; virtual ~DrawElementsUByte() {} }; class SG_EXPORT DrawElementsUShort : public PrimitiveSet, public VectorUShort { public: DrawElementsUShort(GLenum mode=0): PrimitiveSet(DrawElementsUShortPrimitiveType,mode) {} DrawElementsUShort(const DrawElementsUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(array,copyop), VectorUShort(array) {} DrawElementsUShort(GLenum mode,unsigned int no,GLushort* ptr) : PrimitiveSet(DrawElementsUShortPrimitiveType,mode), VectorUShort(ptr,ptr+no) {} DrawElementsUShort(GLenum mode,unsigned int no) : PrimitiveSet(DrawElementsUShortPrimitiveType,mode), VectorUShort(no) {} template DrawElementsUShort(GLenum mode, InputIterator first,InputIterator last) : PrimitiveSet(DrawElementsUShortPrimitiveType,mode), VectorUShort(first,last) {} virtual Object* cloneType() const { return new DrawElementsUShort(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUShort(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawElementsUShort"; } virtual void draw(State& state, bool useVertexBufferObjects) const; virtual void accept(Drawable::PrimitiveFunctor& functor) const; virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const { return size(); } virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; } virtual void offsetIndices(int offset); protected: typedef osg::buffered_value GLObjectList; mutable GLObjectList _vboList; virtual ~DrawElementsUShort() {} }; class SG_EXPORT DrawElementsUInt : public PrimitiveSet, public VectorUInt { public: DrawElementsUInt(GLenum mode=0): PrimitiveSet(DrawElementsUIntPrimitiveType,mode) {} DrawElementsUInt(const DrawElementsUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY): PrimitiveSet(array,copyop), VectorUInt(array) {} DrawElementsUInt(GLenum mode,unsigned int no,GLuint* ptr) : PrimitiveSet(DrawElementsUIntPrimitiveType,mode), VectorUInt(ptr,ptr+no) {} DrawElementsUInt(GLenum mode,unsigned int no) : PrimitiveSet(DrawElementsUIntPrimitiveType,mode), VectorUInt(no) {} template DrawElementsUInt(GLenum mode, InputIterator first,InputIterator last) : PrimitiveSet(DrawElementsUIntPrimitiveType,mode), VectorUInt(first,last) {} virtual Object* cloneType() const { return new DrawElementsUInt(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUInt(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawElementsUInt"; } virtual void draw(State& state, bool useVertexBufferObjects) const; virtual void accept(Drawable::PrimitiveFunctor& functor) const; virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const; virtual unsigned int getNumIndices() const { return size(); } virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; } virtual void offsetIndices(int offset); protected: typedef osg::buffered_value GLObjectList; mutable GLObjectList _vboList; virtual ~DrawElementsUInt() {} }; } #endif