#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace osgSim; class MyNodeCallback: public osg::NodeCallback { void operator()(osg::Node*,osg::NodeVisitor*); }; // void MyNodeCallback::operator()(osg::Node* n,osg::NodeVisitor* nv) // { // if(osgSim::SphereSegment* ss=dynamic_cast(n)) // { // osg::Vec3 vec; // float azRange, elevRange; // ss->getArea(vec,azRange,elevRange); // // float azRangeDeg = osg::RadiansToDegrees(azRange); // // static bool azAscending = false; // // if(azAscending){ // azRangeDeg += 1.0f; // if(azRangeDeg>89.0f) azAscending = false; // }else{ // azRangeDeg -= 1.0f; // if(azRangeDeg<2.0f) azAscending = true; // } // // ss->setArea(vec,osg::DegreesToRadians(azRangeDeg),elevRange); // // } // traverse(n,nv); // } void MyNodeCallback::operator()(osg::Node* n,osg::NodeVisitor* nv) { if(osgSim::SphereSegment* ss=dynamic_cast(n)) { osg::Vec3 vec; float azRange, elevRange; ss->getArea(vec,azRange,elevRange); static float angle = 0.0f; if(++angle > 359.0f) angle = 0.0f; vec.set(sin(osg::DegreesToRadians(angle)),cos(osg::DegreesToRadians(angle)),0.0f); std::cout<<"angle "<setArea(vec,azRange,elevRange); } traverse(n,nv); } osg::Node* createSphereSegment() { SphereSegment* ss = new SphereSegment(osg::Vec3(0.0f,0.0f,0.0f), 1.0f, osg::Vec3(0.0f,1.0f,0.0f), osg::DegreesToRadians(90.0f), osg::DegreesToRadians(45.0f), 60); ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,0.5f)); ss->setSideColor(osg::Vec4(0.0f,0.0f,1.0f,0.5f)); //ss->setDrawMask(SphereSegment::DrawMask(SphereSegment::SPOKES | SphereSegment::EDGELINE)); //ss->setUpdateCallback(new MyNodeCallback); return ss; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates both text, animation and billboard via custom transform to create the OpenSceneGraph logo.."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("ps","Render the Professional Services logo"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } osg::Node* node = createSphereSegment(); // add model to viewer. viewer.setSceneData( node ); // create the windows and run the threads. viewer.realize(); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete before exit. viewer.sync(); return 0; }