Flatten Static Trasform nodes by applying their transform to the geometry on the leaves of the scene graph, then removing the now redundent transforms
Inheritance:
Public Fields
-
TransformList _transformList
-
bool _ignoreDynamicTransforms
Public Methods
-
FlattenStaticTransformsVisitor(bool ignoreDynamicTransforms=true)
-
virtual void apply(osg::Geode& geode)
-
virtual void apply(osg::Billboard& billboard)
-
virtual void apply(osg::LOD& lod)
-
virtual void apply(osg::Transform& transform)
-
void removeTransforms()
Public Members
-
typedef std::set<osg::Transform*> TransformList MatrixStack _matrixStack
Documentation
Flatten Static Trasform nodes by applying their transform to the
geometry on the leaves of the scene graph, then removing the
now redundent transforms
- typedef std::set<osg::Transform*> TransformList MatrixStack _matrixStack
- TransformList _transformList
- bool _ignoreDynamicTransforms
- FlattenStaticTransformsVisitor(bool ignoreDynamicTransforms=true)
- virtual void apply(osg::Geode& geode)
- virtual void apply(osg::Billboard& billboard)
- virtual void apply(osg::LOD& lod)
- virtual void apply(osg::Transform& transform)
- void removeTransforms()
- This class has no child classes.
Alphabetic index HTML hierarchy of classes or Java
This page was generated with the help of DOC++.