/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_GLEXTENSIONS #define OSG_GLEXTENSIONS 1 #include #include #if defined(WIN32) #define WIN32_LEAN_AND_MEAN #define NOMINMAX #include #elif defined(__DARWIN_OSX__) #include #else #include #endif namespace osg { /** return true if OpenGL "extension" is supported. * note: Must only called within a valid OpenGL context, * undefined behavior may occur otherwise. */ extern SG_EXPORT bool isGLExtensionSupported(const char *extension); /** return the address of the specified OpenGL function. * return NULL if function not supported by OpenGL library. * Note, glGLExtensionFuncPtr is declared inline so that the code * is compiled localy to the calling code. This should get by Windows * dumb implementation of having different GL function ptr's for each * library when links to it. */ inline void* getGLExtensionFuncPtr(const char *funcName) { #if defined(WIN32) return (void*)wglGetProcAddress(funcName); #elif defined(__DARWIN_OSX__) std::string temp( "_" ); temp += funcName; // Mac OS X prepends an underscore on function names if ( NSIsSymbolNameDefined( temp.c_str() ) ) { NSSymbol symbol = NSLookupAndBindSymbol( temp.c_str() ); return NSAddressOfSymbol( symbol ); } else return NULL; #elif defined (__sun) static void *handle = dlopen((const char *)0L, RTLD_LAZY); return dlsym(handle, funcName); #else // all other unixes return dlsym(0, funcName); #endif } /** Set a list of extensions to disable for different OpenGL renders, this allows * OSG applications to work around OpenGL drivers bugs which are due to problemenatic extension support. * The format of the string is: * "GLRendererString : ExtensionName, ExtensionName; GLRenderString2 : ExtensionName;" * An example of is : "SUN_XVR1000:GL_EXT_texture_filter_anisotropic" * The default setting of GLExtensionDisableString is obtain from the OSG_GL_EXTENSION_DISABLE * environmental variable. */ extern SG_EXPORT void setGLExtensionDisableString(const std::string& disableString); /** Get the list of extensions that are disabled for various OpenGL renders.*/ extern SG_EXPORT std::string& getGLExtensionDisableString(); /** return the address of the specified OpenGL function, if not found then * check a second function name, if this fails then return NULL as function is * not supported by OpenGL library. This is usual for checking something * like glActiveTexture (which is in OGL1.3) or glActiveTextureARB. */ inline void* getGLExtensionFuncPtr(const char *funcName,const char *fallbackFuncName) { void* ptr = getGLExtensionFuncPtr(funcName); if (ptr) return ptr; return getGLExtensionFuncPtr(fallbackFuncName); } /** return true if OpenGL "extension" is supported. * note: Must only called within a valid OpenGL context, * undefined behavior may occur otherwise. */ extern SG_EXPORT bool isGLUExtensionSupported(const char *extension); } #endif