/* -*-c++-*- * Copyright (C) 2008 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_ANIMATION_MANAGER_H #define OSGANIMATION_ANIMATION_MANAGER_H #include #include #include #include namespace osgAnimation { class OSGANIMATION_EXPORT AnimationManager : public AnimationManagerBase { public: META_Node(osgAnimation, AnimationManager); AnimationManager(); AnimationManager(const AnimationManager& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : AnimationManagerBase(b,copyop) {} virtual ~AnimationManager(); void update (double time); void playAnimation (Animation* pAnimation, int priority = 0, float weight = 1.0); bool stopAnimation (Animation* pAnimation); bool findAnimation (Animation* pAnimation); bool isPlaying (Animation* pAnimation); bool isPlaying (const std::string& animationName); void stopAll(); protected: typedef std::map AnimationLayers; AnimationLayers _animationsPlaying; // clock double _lastUpdate; }; } #endif