// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator) I_BaseType(osgGA::MatrixManipulator); I_Constructor0(); I_Method0(const char *, className); I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix); I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix); I_Method0(osg::Matrixd, getMatrix); I_Method0(osg::Matrixd, getInverseMatrix); I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode); I_Method0(float, getFusionDistanceValue); I_Method1(void, setNode, IN, osg::Node *, x); I_Method0(const osg::Node *, getNode); I_Method0(osg::Node *, getNode); I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method1(void, home, IN, double, x); I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage); I_Method1(void, setMinimumZoomScale, IN, double, minimumZoomScale); I_Method0(double, getMinimumZoomScale); I_Method1(void, setCenter, IN, const osg::Vec3d &, center); I_Method0(const osg::Vec3d &, getCenter); I_Method1(void, setRotation, IN, const osg::Quat &, rotation); I_Method0(const osg::Quat &, getRotation); I_Method1(void, setDistance, IN, double, distance); I_Method0(double, getDistance); I_Method1(void, setTrackballSize, IN, float, size); I_Method0(float, getTrackballSize); I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix); I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix); I_Property(const osg::Vec3d &, Center); I_Property(double, Distance); I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode); I_ReadOnlyProperty(float, FusionDistanceValue); I_ReadOnlyProperty(osg::Matrixd, InverseMatrix); I_ReadOnlyProperty(osg::Matrixd, Matrix); I_Property(double, MinimumZoomScale); I_Property(osg::Node *, Node); I_Property(const osg::Quat &, Rotation); I_Property(float, TrackballSize); END_REFLECTOR