/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VIEW #define OSG_VIEW 1 #include #include #include #include namespace osg { /** View - maintains a master camera view and a list of slave cameras that are relative to this master camera. * Note, if no slave cameras are attached to the view then the master camera does both the control and implementation of the rendering of the scene, * but if slave cameras are present then the master controls the view onto the scene, while the slaves implement the rendering of the scene. */ class OSG_EXPORT View : public virtual osg::Object { public : View(); View(const osg::View& view, const osg::CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Object(osg,View); /** Take all the settings, Camera and Slaves from the passed in view, leaving it empty. */ virtual void take(View& rhs); /** Set the Stats object used to collect various frame related timing and scene graph stats.*/ void setStats(osg::Stats* stats) { _stats = stats; } /** Get the Viewers Stats object.*/ osg::Stats* getStats() { return _stats.get(); } /** Get the Viewers Stats object.*/ const osg::Stats* getStats() const { return _stats.get(); } /** Options for controlling the global lighting used for the view.*/ enum LightingMode { NO_LIGHT, HEADLIGHT, SKY_LIGHT }; /** Set the global lighting to use for this view. * Defaults to headlight. */ void setLightingMode(LightingMode lightingMode); /** Get the global lighting used for this view.*/ LightingMode getLightingMode() const { return _lightingMode; } /** Get the global light.*/ void setLight(osg::Light* light) { _light = light; } /** Get the global lighting if assigned.*/ osg::Light* getLight() { return _light.get(); } /** Get the const global lighting if assigned.*/ const osg::Light* getLight() const { return _light.get(); } /** Set the master camera of the view. */ void setCamera(osg::Camera* camera); /** Get the master camera of the view. */ osg::Camera* getCamera() { return _camera.get(); } /** Get the const master camera of the view. */ const osg::Camera* getCamera() const { return _camera.get(); } /** Set the frame stamp of the view. */ void setFrameStamp(osg::FrameStamp* fs) { _frameStamp = fs; } /** Get the frame stamp of the view. */ osg::FrameStamp* getFrameStamp() { return _frameStamp.get(); } /** Get the frame stamp of the view. */ const osg::FrameStamp* getFrameStamp() const { return _frameStamp.get(); } /** Slave allows one to up a camera that follows the master with a local offset to the project and view matrices.*/ struct OSG_EXPORT Slave { Slave(bool useMastersSceneData=true): _useMastersSceneData(useMastersSceneData) {} Slave(osg::Camera* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset, bool useMastersSceneData=true): _camera(camera), _projectionOffset(projectionOffset), _viewOffset(viewOffset), _useMastersSceneData(useMastersSceneData) {} Slave(const Slave& rhs) : _camera(rhs._camera), _projectionOffset(rhs._projectionOffset), _viewOffset(rhs._viewOffset), _useMastersSceneData(rhs._useMastersSceneData), _updateSlaveCallback(rhs._updateSlaveCallback) {} virtual ~Slave() {} Slave& operator = (const Slave& rhs) { _camera = rhs._camera; _projectionOffset = rhs._projectionOffset; _viewOffset = rhs._viewOffset; _useMastersSceneData = rhs._useMastersSceneData; _updateSlaveCallback = rhs._updateSlaveCallback; return *this; } struct UpdateSlaveCallback : public virtual Referenced { virtual void updateSlave(osg::View& view, osg::View::Slave& slave) = 0; }; void updateSlave(View& view) { if (_updateSlaveCallback.valid()) _updateSlaveCallback->updateSlave(view, *this); else updateSlaveImplementation(view); } virtual void updateSlaveImplementation(View& view); osg::ref_ptr _camera; osg::Matrixd _projectionOffset; osg::Matrixd _viewOffset; bool _useMastersSceneData; osg::ref_ptr _updateSlaveCallback; }; bool addSlave(osg::Camera* camera, bool useMastersSceneData=true) { return addSlave(camera, osg::Matrix::identity(), osg::Matrix::identity(), useMastersSceneData); } bool addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset, bool useMastersSceneData=true); bool removeSlave(unsigned int pos); unsigned int getNumSlaves() const { return static_cast(_slaves.size()); } Slave& getSlave(unsigned int pos) { return _slaves[pos]; } const Slave& getSlave(unsigned int pos) const { return _slaves[pos]; } unsigned int findSlaveIndexForCamera(osg::Camera* camera) const; Slave * findSlaveForCamera(osg::Camera* camera); void updateSlaves(); virtual void resizeGLObjectBuffers(unsigned int maxSize); virtual void releaseGLObjects(osg::State* = 0) const; protected : virtual ~View(); virtual osg::GraphicsOperation* createRenderer(osg::Camera*) { return 0; } osg::ref_ptr _stats; LightingMode _lightingMode; osg::ref_ptr _light; osg::ref_ptr _camera; typedef std::vector Slaves; Slaves _slaves; osg::ref_ptr _frameStamp; }; } #endif