// dxtctool.h: interface for the DXTC tools. // ////////////////////////////////////////////////////////////////////// // // Copyright (C) 2002 Tanguy Fautré. // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // // Tanguy Fautré // softdev@telenet.be // ////////////////////////////////////////////////////////////////////// // // DXTC Tools: Vertical Flip. // ************************* // // Current version: 1.00 BETA 1 (27/08/2002) // // Comment: Only works with DXTC mode supported by OpenGL. // (currently: DXT1/DXT3/DXT5) // // History: - // ////////////////////////////////////////////////////////////////////// #ifndef DXTCTOOL_H #define DXTCTOOL_H #include #include #if defined(_MSC_VER) typedef __int8 dxtc_int8; typedef __int16 dxtc_int16; typedef __int32 dxtc_int32; typedef __int64 dxtc_int64; #define HEX_0x000000000000FFFF 0x000000000000FFFF #define HEX_0x000000000FFF0000 0x000000000FFF0000 #define HEX_0x000000FFF0000000 0x000000FFF0000000 #define HEX_0x000FFF0000000000 0x000FFF0000000000 #define HEX_0xFFF0000000000000 0xFFF0000000000000 #else typedef char dxtc_int8; typedef short dxtc_int16; typedef int dxtc_int32; typedef long long dxtc_int64; #define HEX_0x000000000000FFFF 0x000000000000FFFFll #define HEX_0x000000000FFF0000 0x000000000FFF0000ll #define HEX_0x000000FFF0000000 0x000000FFF0000000ll #define HEX_0x000FFF0000000000 0x000FFF0000000000ll #define HEX_0xFFF0000000000000 0xFFF0000000000000ll #endif namespace dxtc_tool { // C-like function wrappers bool VerticalFlip(size_t Width, size_t Height, GLenum Format, void * pPixels); // Class holding reference to DXTC image pixels class dxtc_pixels { public: inline dxtc_pixels(size_t Width, size_t Height, GLenum Format, void * pPixels); // Vertically flip the whole picture bool VFlip() const; protected: // Limitation check functions inline bool DXT1() const; inline bool DXT3() const; inline bool DXT5() const; inline bool OpenGLSize() const; inline bool SupportedFormat() const; // Vertical flipping functions void VFlip_DXT1() const; void VFlip_DXT3() const; void VFlip_DXT5() const; // Block vertical flipping functions inline void BVF_Color_H2(void * const pBlock) const; // V. flip one color block with its virtual height == 2 inline void BVF_Color_H4(void * const pBlock) const; // V. flip one color block with its virtual height == 4 inline void BVF_Color(void * const pBlock1, void * const pBlock2) const; // V. flip and swap two color blocks, with their virtual height == 4 inline void BVF_Alpha_DXT3_H2(void * const pBlock) const; // V. flip one alpha (DXT3) block with its virtual height == 2 inline void BVF_Alpha_DXT3_H4(void * const pBlock) const; // V. flip one alpha (DXT3) block with its virtual height == 4 inline void BVF_Alpha_DXT3(void * const pBlock1, void * const pBlock2) const; // V. flip and swap two alpha (DXT3) blocks, with their virtual height == 4 inline void BVF_Alpha_DXT5_H2(void * const pBlock) const; // V. flip one alpha (DXT5) block with its virtual height == 2 inline void BVF_Alpha_DXT5_H4(void * const pBlock) const; // V. flip one alpha (DXT5) block with its virtual height == 4 inline void BVF_Alpha_DXT5(void * const pBlock1, void * const pBlock2) const; // V. flip and swap two alpha (DXT5) blocks, with their virtual height == 4 // Block localization functions inline void * GetBlock(size_t i, size_t j, size_t BlockSize) const; // mighty const and var static const size_t BSIZE_DXT1; static const size_t BSIZE_DXT3; static const size_t BSIZE_DXT5; static const size_t BSIZE_ALPHA_DXT3; static const size_t BSIZE_ALPHA_DXT5; const size_t m_Width; const size_t m_Height; const GLenum m_Format; void * const m_pPixels; }; ////////////////////////////////////////////////////////////////////// // C-Like Function Wrappers ////////////////////////////////////////////////////////////////////// inline bool VerticalFlip(size_t Width, size_t Height, GLenum Format, void * pPixels) { return (dxtc_pixels(Width, Height, Format, pPixels)).VFlip(); } ////////////////////////////////////////////////////////////////////// // dxtc_pixels Inline Functions ////////////////////////////////////////////////////////////////////// inline dxtc_pixels::dxtc_pixels(size_t Width, size_t Height, GLenum Format, void * pPixels) : m_Width(Width), m_Height(Height), m_Format(Format), m_pPixels(pPixels) { } inline bool dxtc_pixels::DXT1() const { return ((m_Format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (m_Format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT)); } inline bool dxtc_pixels::DXT3() const { return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); } inline bool dxtc_pixels::DXT5() const { return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); } inline bool dxtc_pixels::SupportedFormat() const { return (DXT1() || DXT3() || DXT5()); } inline void dxtc_pixels::BVF_Color_H2(void * const pBlock) const { // Swap the two first row of pixels dxtc_int8 * pP = ((dxtc_int8 *) pBlock) + 4; std::swap(pP[0], pP[1]); } inline void dxtc_pixels::BVF_Color_H4(void * const pBlock) const { // Swap the the first row of pixels with the last one, then the 2 middle row of pixels dxtc_int8 * pP = ((dxtc_int8 *) pBlock) + 4; std::swap(pP[0], pP[3]); std::swap(pP[1], pP[2]); } inline void dxtc_pixels::BVF_Color(void * const pBlock1, void * const pBlock2) const { // Swap the "2 colors" header (32bits each header) dxtc_int32 * pHdr1 = (dxtc_int32 * ) pBlock1; dxtc_int32 * pHdr2 = (dxtc_int32 * ) pBlock2; std::swap(* pHdr1, * pHdr2); // Now swap the pixel values dxtc_int8 * pP1 = ((dxtc_int8 * ) pBlock1) + 4; dxtc_int8 * pP2 = ((dxtc_int8 * ) pBlock2) + 4; std::swap(pP1[0], pP2[3]); std::swap(pP1[1], pP2[2]); std::swap(pP1[2], pP2[1]); std::swap(pP1[3], pP2[0]); } inline void dxtc_pixels::BVF_Alpha_DXT3_H2(void * const pBlock) const { // Swap the two first row of pixels dxtc_int16 * pP = (dxtc_int16 * ) pBlock; std::swap(pP[0], pP[1]); } inline void dxtc_pixels::BVF_Alpha_DXT3_H4(void * const pBlock) const { // Swap the the first row of pixels with the last one, then the 2 middle row of pixels dxtc_int16 * pP = (dxtc_int16 * ) pBlock; std::swap(pP[0], pP[3]); std::swap(pP[1], pP[2]); } inline void dxtc_pixels::BVF_Alpha_DXT3(void * const pBlock1, void * const pBlock2) const { // Swap all the pixel values dxtc_int16 * pP1 = (dxtc_int16 * ) pBlock1; dxtc_int16 * pP2 = (dxtc_int16 * ) pBlock2; std::swap(pP1[0], pP2[3]); std::swap(pP1[1], pP2[2]); std::swap(pP1[2], pP2[1]); std::swap(pP1[3], pP2[0]); } inline void dxtc_pixels::BVF_Alpha_DXT5_H2(void * const pBlock) const { // Swap the two first row of pixels (kinda tricky with DXT5 unaligned encoding) dxtc_int32 * pP = (dxtc_int32 * ) (((dxtc_int8 * ) pBlock) + 2); dxtc_int32 TmpDWord = (pP[0] & 0xFF000000); TmpDWord |= (pP[0] & 0x00000FFF) << 12; TmpDWord |= (pP[0] & 0x00FFF000) >> 12; pP[0] = TmpDWord; } inline void dxtc_pixels::BVF_Alpha_DXT5_H4(void * const pBlock) const { // Swap the the first row of pixels with the last one, then the 2 middle row of pixels (tricky again) dxtc_int64 * pB = (dxtc_int64 * ) pBlock; dxtc_int64 TmpQWord = (pB[0] & HEX_0x000000000000FFFF); TmpQWord |= (pB[0] & HEX_0x000000000FFF0000) << 36; TmpQWord |= (pB[0] & HEX_0x000000FFF0000000) << 12; TmpQWord |= (pB[0] & HEX_0x000FFF0000000000) >> 12; TmpQWord |= (pB[0] & HEX_0xFFF0000000000000) >> 36; pB[0] = TmpQWord; } inline void dxtc_pixels::BVF_Alpha_DXT5(void * const pBlock1, void * const pBlock2) const { // Swap all the pixel values (same trick for DXT5) dxtc_int64 * pB1 = (dxtc_int64 * ) pBlock1; dxtc_int64 * pB2 = (dxtc_int64 * ) pBlock2; dxtc_int64 TmpQWord1 = (pB1[0] & HEX_0x000000000000FFFF); TmpQWord1 |= (pB1[0] & HEX_0x000000000FFF0000) << 36; TmpQWord1 |= (pB1[0] & HEX_0x000000FFF0000000) << 12; TmpQWord1 |= (pB1[0] & HEX_0x000FFF0000000000) >> 12; TmpQWord1 |= (pB1[0] & HEX_0xFFF0000000000000) >> 36; dxtc_int64 TmpQWord2 = (pB2[0] & HEX_0x000000000000FFFF); TmpQWord2 |= (pB2[0] & HEX_0x000000000FFF0000) << 36; TmpQWord2 |= (pB2[0] & HEX_0x000000FFF0000000) << 12; TmpQWord2 |= (pB2[0] & HEX_0x000FFF0000000000) >> 12; TmpQWord2 |= (pB2[0] & HEX_0xFFF0000000000000) >> 36; pB1[0] = TmpQWord2; pB2[0] = TmpQWord1; } inline void * dxtc_pixels::GetBlock(size_t i, size_t j, size_t BlockSize) const { const dxtc_int8 * pPixels = (const dxtc_int8 *) m_pPixels; return (void *) (pPixels + i * ((m_Width + 3) / 4) * BlockSize + j * BlockSize); } } // namespace dxtc_tool #endif // DXTCTOOL_H