/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osgUtil; CubeMapGenerator::CubeMapGenerator(int texture_size) : osg::Referenced(), texture_size_(texture_size) { for (int i=0; i<6; ++i) { osg::ref_ptr image = new osg::Image; unsigned char* data = new unsigned char [texture_size*texture_size*4]; image->setImage(texture_size, texture_size, 1, 4, GL_RGBA, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE); images_.push_back(image); } } CubeMapGenerator::CubeMapGenerator(const CubeMapGenerator ©, const osg::CopyOp ©op) : osg::Referenced(copy), texture_size_(copy.texture_size_) { Image_list::const_iterator i; for (i=copy.images_.begin(); i!=copy.images_.end(); ++i) { images_.push_back(static_cast(copyop(i->get()))); } } void CubeMapGenerator::generateMap(bool use_osg_system) { osg::Matrix M; if (use_osg_system) { M = osg::Matrix::rotate(osg::PI_2, osg::Vec3(1, 0, 0)); } else { M = osg::Matrix::identity(); } const float dst = 2.0f/(texture_size_-1); float t = -1; for (int i=0; i