/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_FILECACHE #define OSGDB_FILECACHE 1 #include #include namespace osgDB { class OSGDB_EXPORT FileCache : public osg::Referenced { public: FileCache(const std::string& path); const std::string& getFileCachePath() const { return _fileCachePath; } virtual std::string createCacheFileName(const std::string& originalFileName) const; virtual bool existsInCache(const std::string& originalFileName) const; virtual ReaderWriter::ReadResult readNode(const std::string& originalFileName, const osgDB::ReaderWriter::Options* options, bool buildKdTreeIfRequired=true) const; virtual ReaderWriter::WriteResult writeNode(const osg::Node& node, const std::string& originalFileName, const osgDB::ReaderWriter::Options* options) const; protected: virtual ~FileCache(); std::string _fileCachePath; }; } #endif