/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_SEGMENTPLACER_ #define OSGPARTICLE_SEGMENTPLACER_ 1 #include #include #include #include #include namespace osgParticle { /** A segment-shaped particle placer. To use this placer you have to define a segment, by setting its two vertices (A and B); when an emitter requests a SegmentPlacer to place a particle, the position is chosen randomly within that segment. */ class SegmentPlacer: public Placer { public: inline SegmentPlacer(); inline SegmentPlacer(const SegmentPlacer ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); META_Object(osgParticle, SegmentPlacer); /// get vertex A. inline const osg::Vec3 &getVertexA() const; /// Set vertex A of the segment as a vector. inline void setVertexA(const osg::Vec3 &v); /// Set vertex A of the segment as three floats. inline void setVertexA(float x, float y, float z); /// get vertex B. inline const osg::Vec3 &getVertexB() const; /// Set vertex B of the segment as a vector. inline void setVertexB(const osg::Vec3 &v); /// Set vertex B of the segment as three floats. inline void setVertexB(float x, float y, float z); /// Set both vertices. inline void setSegment(const osg::Vec3 &A, const osg::Vec3 &B); /// Place a particle. This method is called by ModularEmitter, do not call it manually. inline void place(Particle *P) const; protected: virtual ~SegmentPlacer() {} SegmentPlacer &operator=(const SegmentPlacer &) { return *this; } private: osg::Vec3 A_; osg::Vec3 B_; }; // INLINE FUNCTIONS inline SegmentPlacer::SegmentPlacer() : Placer(), A_(-1, 0, 0), B_(1, 0, 0) { } inline SegmentPlacer::SegmentPlacer(const SegmentPlacer ©, const osg::CopyOp ©op) : Placer(copy, copyop), A_(copy.A_), B_(copy.B_) { } inline const osg::Vec3 &SegmentPlacer::getVertexA() const { return A_; } inline const osg::Vec3 &SegmentPlacer::getVertexB() const { return B_; } inline void SegmentPlacer::setSegment(const osg::Vec3 &A, const osg::Vec3 &B) { A_ = A; B_ = B; } inline void SegmentPlacer::place(Particle *P) const { P->setPosition(rangev3(A_, B_).get_random()); } inline void SegmentPlacer::setVertexA(const osg::Vec3 &v) { A_ = v; } inline void SegmentPlacer::setVertexA(float x, float y, float z) { A_.set(x, y, z); } inline void SegmentPlacer::setVertexB(const osg::Vec3 &v) { B_ = v; } inline void SegmentPlacer::setVertexB(float x, float y, float z) { B_.set(x, y, z); } } #endif