/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_BLENDFUNC #define OSG_BLENDFUNC 1 #include namespace osg { /** BlendFunc - encapsulates the OpenGL blend/transparency state.*/ class SG_EXPORT BlendFunc : public StateAttribute { public : BlendFunc(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ BlendFunc(const BlendFunc& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(trans,copyop), _source_factor(trans._source_factor), _destination_factor(trans._destination_factor) {} META_StateAttribute(osg, BlendFunc,BLENDFUNC); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(BlendFunc,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_source_factor) COMPARE_StateAttribute_Parameter(_destination_factor) return 0; // passed all the above comparison macro's, must be equal. } virtual void getAssociatedModes(std::vector& modes) const { modes.push_back(GL_BLEND); } enum BlendFuncMode { DST_ALPHA = GL_DST_ALPHA, DST_COLOR = GL_DST_COLOR, ONE = GL_ONE, ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA, ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR, ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA, ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR, SRC_ALPHA = GL_SRC_ALPHA, SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE, SRC_COLOR = GL_SRC_COLOR, ZERO = GL_ZERO }; inline void setFunction( GLenum source, GLenum destination ) { _source_factor = source; _destination_factor = destination; } void setSource(GLenum source) { _source_factor = source; } inline GLenum getSource() const { return _source_factor; } void setDestination(GLenum destination) { _destination_factor = destination; } inline GLenum getDestination() const { return _destination_factor; } virtual void apply(State& state) const; protected : virtual ~BlendFunc(); GLenum _source_factor; GLenum _destination_factor; }; } #endif