/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_POINTSPRITE #define OSG_POINTSPRITE 1 #include #include #ifndef GL_ARB_point_sprite #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif namespace osg { /** PointSprite base class which encapsulates enabling of point sprites .*/ class SG_EXPORT PointSprite : public osg::StateAttribute { public: PointSprite() {} /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ PointSprite(const PointSprite& texenv,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): StateAttribute(texenv,copyop) {} META_StateAttribute(osg, PointSprite, POINTSPRITE); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const; virtual bool getModeUsage(ModeUsage& usage) const { usage.usesMode(GL_POINT_SPRITE_ARB); return true; } virtual bool isTextureAttribute() const { return true; } virtual void apply(osg::State& state) const; protected: virtual ~PointSprite( void ) {} }; } #endif