/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_EVENTVISITOR #define OSGGA_EVENTVISITOR 1 #include #include #include #include #include #include #include #include #include #include #include #include #include namespace osgGA { /** * Basic EventVisitor implementation for animating a scene. * This visitor traverses the scene graph, calling each nodes appCallback if * it exists. */ class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor { public: EventVisitor(); virtual ~EventVisitor(); void setActionAdapter(osgGA::GUIActionAdapter* actionAdapter) { _actionAdapter=actionAdapter; } osgGA::GUIActionAdapter* getActionAdapter() { return _actionAdapter; } const osgGA::GUIActionAdapter* getActionAdapter() const { return _actionAdapter; } typedef std::list< osg::ref_ptr > EventList; void addEvent(GUIEventAdapter* event); void removeEvent(GUIEventAdapter* event); void setEventHandled(bool handled) { _handled = handled; } bool getEventHandled() const { return _handled; } void setEvents(const EventQueue::Events& events) { _events = events; } EventQueue::Events& getEvents() { return _events; } const EventQueue::Events& getEvents() const { return _events; } public: virtual void reset(); /** During traversal each type of node calls its callbacks and its children traversed. */ virtual void apply(osg::Node& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Geode& node) { handle_geode_callbacks(node); } virtual void apply(osg::Billboard& node) { handle_geode_callbacks(node); } virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Group& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Transform& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Projection& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::Switch& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::LOD& node) { handle_callbacks_and_traverse(node); } virtual void apply(osg::OccluderNode& node) { handle_callbacks_and_traverse(node); } protected: /** Prevent unwanted copy operator.*/ EventVisitor& operator = (const EventVisitor&) { return *this; } inline void handle_callbacks(osg::StateSet* stateset) { if (stateset && stateset->requiresEventTraversal()) { stateset->runEventCallbacks(this); } } inline void handle_callbacks_and_traverse(osg::Node& node) { handle_callbacks(node.getStateSet()); osg::NodeCallback* callback = node.getEventCallback(); if (callback) (*callback)(&node,this); else if (node.getNumChildrenRequiringEventTraversal()>0) traverse(node); } inline void handle_geode_callbacks(osg::Geode& node) { handle_callbacks(node.getStateSet()); osg::NodeCallback* callback = node.getEventCallback(); if (callback) (*callback)(&node,this); /*else if (node.getNumChildrenRequiringEventTraversal()>0)*/ traverseGeode(node); } inline void traverseGeode(osg::Geode& geode) { traverse((osg::Node&)geode); // Call the app callbacks on the drawables. for(unsigned int i=0;igetEventCallback(); if (callback) callback->event(this,geode.getDrawable(i)); handle_callbacks(geode.getDrawable(i)->getStateSet()); } } osgGA::GUIActionAdapter* _actionAdapter; osg::ref_ptr _accumulateEventState; bool _handled; EventQueue::Events _events; }; } #endif