Basic NodeVisitor implementation for rendering a scene.
Inheritance:
Public Methods
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CullVisitor()
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virtual ~CullVisitor()
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void reset()
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virtual void apply(osg::Node&)
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virtual void apply(osg::Geode& node)
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virtual void apply(osg::Billboard& node)
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virtual void apply(osg::LightSource& node)
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virtual void apply(osg::Group& node)
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virtual void apply(osg::Transform& node)
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virtual void apply(osg::Switch& node)
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virtual void apply(osg::LOD& node)
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virtual void apply(osg::Impostor& node)
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void setCamera(const osg::Camera& camera)
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const osg::Camera* getCamera() const
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void setLODBias(const float bias)
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const float getLODBias() const
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void setImpostorsActive(const bool active)
- Switch the creation of Impostors on or off.
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const bool getImpostorsActive() const
- Get whether impostors are active or not.
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void setImpostorPixelErrorThreshold(const float numPixels)
- Set the impostor error threshold.
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const float getImpostorPixelErrorThreshold() const
- Get the impostor error threshold
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void setDepthSortImpostorSprites(const bool doDepthSort)
- Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering
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const bool setDepthSortImpostorSprites() const
- Get whether ImpsotorSprite's are depth sorted bin for rendering
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void setNumberOfFrameToKeepImpostorSprites(const int numFrames)
- Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled
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const int getNumberOfFrameToKeepImpostorSprites() const
- Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled
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void setTransparencySortMode(TransparencySortMode tsm)
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void setCullingMode(CullViewState::CullingMode mode)
- Sets the current CullingMode
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CullViewState::CullingMode getCullingMode() const
- Returns the current CullingMode
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void setViewport(int x, int y, int width, int height)
- Set the viewport.
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void getViewport(int& x, int& y, int& width, int& height)
- Get the viewport.
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inline void setFrameNumber(const int fn)
- Set the frame number
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inline const int getFrameNumber() const
- Get the frame number
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void pushCullViewState(const osg::Matrix* matrix=NULL)
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void popCullViewState()
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inline void pushStateSet(const osg::StateSet* ss)
- Push state set on the current state group.
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inline void popStateSet()
- Pop the top state set and hence associated state group.
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void setRenderGraph(RenderGraph* rg)
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RenderGraph* getRenderGraph()
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void setRenderStage(RenderStage* rg)
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RenderStage* getRenderStage()
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const float getCalculatedNearPlane() const
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const float getCalculatedFarPlane() const
Public Members
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enum TransparencySortMode
Protected Fields
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int _frameNumber
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osg::ref_ptr<CullViewState> _tvs
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osg::ref_ptr<CullViewState> _cvs
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osg::ref_ptr<RenderGraph> _rootRenderGraph
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RenderGraph* _currentRenderGraph
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osg::ref_ptr<RenderStage> _rootRenderStage
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RenderBin* _currentRenderBin
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std::vector<CullViewState::CullingMode> _cullingModeStack
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float _LODBias
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float _calculated_znear
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float _calculated_zfar
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osg::ref_ptr<const osg::Camera> _camera
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TransparencySortMode _tsm
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int _view[4]
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bool _impostorActive
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bool _depthSortImpostorSprites
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float _impostorPixelErrorThreshold
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int _numFramesToKeepImpostorSprites
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unsigned int _currentReuseMatrixIndex
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unsigned int _currentReuseRenderLeafIndex
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osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager
Protected Methods
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CullVisitor(const CullVisitor&)
- prevent unwanted copy construction
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CullVisitor& operator = (const CullVisitor&)
- prevent unwanted copy operator
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inline osg::Matrix* getCurrentMatrix()
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inline osg::Matrix* getInverseCurrentMatrix()
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inline const osg::Vec3& getEyeLocal() const
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inline const osg::Vec3& getCenterLocal() const
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inline const osg::Vec3& getLookVectorLocal() const
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inline bool isCulled(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const
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inline const bool isCulled(const osg::BoundingBox& bb, const CullViewState::CullingMode mode) const
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void updateCalculatedNearFar(const osg::BoundingBox& bb)
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void updateCalculatedNearFar(const osg::Vec3& pos)
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inline void addDrawable(osg::Drawable* drawable, osg::Matrix* matrix)
- Add a drawable to current render graph
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inline void addDrawableAndDepth(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)
- Add a drawable and depth to current render graph
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inline void addLight(osg::Light* light, osg::Matrix* matrix)
- Add a light to current render graph
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osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)
- create an impostor sprite by setting up a pre-rendering stage to generate the impostor texture.
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inline osg::Matrix* createOrReuseMatrix()
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inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::Matrix* matrix, float depth=0.0f)
Protected Members
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typedef std::vector< osg::ref_ptr<CullViewState> > CullViewStateStack CullViewStateStack _viewStateStack
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typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList _reuseMatrixList
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typedef std::vector< osg::ref_ptr<RenderLeaf> > RenderLeafList RenderLeafList _reuseRenderLeafList
Documentation
Basic NodeVisitor implementation for rendering a scene.
This visitor traverses the scene graph, collecting transparent and
opaque osg::Drawables into a depth sorted transparent bin and a state
sorted opaque bin. The opaque bin is rendered first, and then the
transparent bin in rendered in order from the furthest osg::Drawable
from the eye to the one nearest the eye.
- CullVisitor()
- virtual ~CullVisitor()
- void reset()
- virtual void apply(osg::Node&)
- virtual void apply(osg::Geode& node)
- virtual void apply(osg::Billboard& node)
- virtual void apply(osg::LightSource& node)
- virtual void apply(osg::Group& node)
- virtual void apply(osg::Transform& node)
- virtual void apply(osg::Switch& node)
- virtual void apply(osg::LOD& node)
- virtual void apply(osg::Impostor& node)
- void setCamera(const osg::Camera& camera)
- const osg::Camera* getCamera() const
- void setLODBias(const float bias)
- const float getLODBias() const
- void setImpostorsActive(const bool active)
- Switch the creation of Impostors on or off.
Setting active to false forces the CullVisitor to use the Impostor
LOD children for rendering. Setting active to true forces the
CullVisitor to create the appropriate pre-rendering stages which
render to the ImpostorSprite's texture.
- const bool getImpostorsActive() const
- Get whether impostors are active or not.
- void setImpostorPixelErrorThreshold(const float numPixels)
- Set the impostor error threshold.
Used in calculation of whether impostors remain valid.
- const float getImpostorPixelErrorThreshold() const
- Get the impostor error threshold
- void setDepthSortImpostorSprites(const bool doDepthSort)
- Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering
- const bool setDepthSortImpostorSprites() const
- Get whether ImpsotorSprite's are depth sorted bin for rendering
- void setNumberOfFrameToKeepImpostorSprites(const int numFrames)
- Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
before being recycled
- const int getNumberOfFrameToKeepImpostorSprites() const
- Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
before being recycled
- enum TransparencySortMode
- LOOK_VECTOR_DISTANCE
- OBJECT_EYE_POINT_DISTANCE
- void setTransparencySortMode(TransparencySortMode tsm)
- void setCullingMode(CullViewState::CullingMode mode)
- Sets the current CullingMode
- CullViewState::CullingMode getCullingMode() const
- Returns the current CullingMode
- void setViewport(int x, int y, int width, int height)
- Set the viewport.
Used to enable the CullVisitor can make decision
such as based on viewport dimensions,.
- void getViewport(int& x, int& y, int& width, int& height)
- Get the viewport.
- inline void setFrameNumber(const int fn)
- Set the frame number
- inline const int getFrameNumber() const
- Get the frame number
- void pushCullViewState(const osg::Matrix* matrix=NULL)
- void popCullViewState()
- inline void pushStateSet(const osg::StateSet* ss)
- Push state set on the current state group.
If the state exists in a child state group of the current
state group then move the current state group to that child.
Otherwise, create a new state group for the state set, add
it to the current state group then move the current state
group pointer to the new state group.
- inline void popStateSet()
- Pop the top state set and hence associated state group.
Move the current state group to the parent of the popped
state group.
- void setRenderGraph(RenderGraph* rg)
- RenderGraph* getRenderGraph()
- void setRenderStage(RenderStage* rg)
- RenderStage* getRenderStage()
- const float getCalculatedNearPlane() const
- const float getCalculatedFarPlane() const
- CullVisitor(const CullVisitor&)
- prevent unwanted copy construction
- CullVisitor& operator = (const CullVisitor&)
- prevent unwanted copy operator
- inline osg::Matrix* getCurrentMatrix()
- inline osg::Matrix* getInverseCurrentMatrix()
- inline const osg::Vec3& getEyeLocal() const
- inline const osg::Vec3& getCenterLocal() const
- inline const osg::Vec3& getLookVectorLocal() const
- inline bool isCulled(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const
- inline const bool isCulled(const osg::BoundingBox& bb, const CullViewState::CullingMode mode) const
- void updateCalculatedNearFar(const osg::BoundingBox& bb)
- void updateCalculatedNearFar(const osg::Vec3& pos)
- inline void addDrawable(osg::Drawable* drawable, osg::Matrix* matrix)
- Add a drawable to current render graph
- inline void addDrawableAndDepth(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)
- Add a drawable and depth to current render graph
- inline void addLight(osg::Light* light, osg::Matrix* matrix)
- Add a light to current render graph
- osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)
- create an impostor sprite by setting up a pre-rendering stage
to generate the impostor texture.
- int _frameNumber
- typedef std::vector< osg::ref_ptr<CullViewState> > CullViewStateStack CullViewStateStack _viewStateStack
- osg::ref_ptr<CullViewState> _tvs
- osg::ref_ptr<CullViewState> _cvs
- osg::ref_ptr<RenderGraph> _rootRenderGraph
- RenderGraph* _currentRenderGraph
- osg::ref_ptr<RenderStage> _rootRenderStage
- RenderBin* _currentRenderBin
- std::vector<CullViewState::CullingMode> _cullingModeStack
- float _LODBias
- float _calculated_znear
- float _calculated_zfar
- osg::ref_ptr<const osg::Camera> _camera
- TransparencySortMode _tsm
- int _view[4]
- bool _impostorActive
- bool _depthSortImpostorSprites
- float _impostorPixelErrorThreshold
- int _numFramesToKeepImpostorSprites
- typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList _reuseMatrixList
- unsigned int _currentReuseMatrixIndex
- inline osg::Matrix* createOrReuseMatrix()
- typedef std::vector< osg::ref_ptr<RenderLeaf> > RenderLeafList RenderLeafList _reuseRenderLeafList
- unsigned int _currentReuseRenderLeafIndex
- inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::Matrix* matrix, float depth=0.0f)
- osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager
- This class has no child classes.
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