Insert impostor nodes into scene graph.
Inheritance:
Public Methods
-
OptimizeStateVisitor()
- default to traversing all children
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virtual void reset()
- empty visitor, make it ready for next traversal
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void addStateSet(osg::StateSet* stateset)
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virtual void apply(osg::Node& node)
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virtual void apply(osg::Geode& geode)
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void optimize()
Protected Members
-
typedef std::set<osg::StateSet*> StateSetList StateSetList _statesets
Documentation
Insert impostor nodes into scene graph.
For example of usage see src/Demos/osgimpostor.
- OptimizeStateVisitor()
- default to traversing all children
- virtual void reset()
- empty visitor, make it ready for next traversal
- void addStateSet(osg::StateSet* stateset)
- virtual void apply(osg::Node& node)
- virtual void apply(osg::Geode& geode)
- void optimize()
- typedef std::set<osg::StateSet*> StateSetList StateSetList _statesets
- This class has no child classes.
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