/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; TexEnv::TexEnv(Mode mode) { _mode = mode; _color.set(0.0f,0.0f,0.0f,0.0f); } TexEnv::~TexEnv() { } void TexEnv::apply(State&) const { if (_mode==ADD) { static bool isTexEnvAddSupported = isGLExtensionSupported("GL_ARB_texture_env_add"); if (isTexEnvAddSupported) glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, ADD); else // fallback on OpenGL default. glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, MODULATE); } else { glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, _mode); if (_mode==TexEnv::BLEND) { glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, _color.ptr()); } } }