/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_READFILE #define OSGDB_READFILE 1 #include #include #include #include #include #include namespace osgDB { /** Read an osg::Object from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::ref_ptr readRefObjectFile(const std::string& filename,const Options* options); /** Read an osg::Object from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefObjectFile(const std::string& filename) { return readRefObjectFile(filename, Registry::instance()->getOptions()); } template inline osg::ref_ptr readRefFile(const std::string& filename, const Options* options) { osg::ref_ptr object = readRefObjectFile(filename, options); osg::ref_ptr t = dynamic_cast(object.get()); return t; } template inline osg::ref_ptr readRefFile(const std::string& filename) { return readRefFile(filename, Registry::instance()->getOptions()); } /** Read an osg::Image from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::ref_ptr readRefImageFile(const std::string& filename,const Options* options); /** Read an osg::Image from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefImageFile(const std::string& filename) { return readRefImageFile(filename,Registry::instance()->getOptions()); } /** Read an osg::HeightField from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::ref_ptr readRefHeightFieldFile(const std::string& filename,const Options* options); /** Read an osg::HeightField from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefHeightFieldFile(const std::string& filename) { return readRefHeightFieldFile(filename,Registry::instance()->getOptions()); } /** Read an osg::Node from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::ref_ptr readRefNodeFile(const std::string& filename,const Options* options); /** Read an osg::Node from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefNodeFile(const std::string& filename) { return readRefNodeFile(filename,Registry::instance()->getOptions()); } /** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more * than one subgraph has been loaded. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * Does NOT ignore strings beginning with a dash '-' character. */ extern OSGDB_EXPORT osg::ref_ptr readRefNodeFiles(std::vector& fileList,const Options* options); /** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more * than one subgraph has been loaded.*/ inline osg::ref_ptr readRefNodeFiles(std::vector& fileList) { return readRefNodeFiles(fileList, Registry::instance()->getOptions()); } /** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more * than one subgraph has been loaded. * Use the Options object to control cache operations and file search paths in osgDB::Registry.*/ extern OSGDB_EXPORT osg::ref_ptr readRefNodeFiles(osg::ArgumentParser& parser,const Options* options); /** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more * than one subgraph has been loaded.*/ inline osg::ref_ptr readRefNodeFiles(osg::ArgumentParser& parser) { return readRefNodeFiles(parser,Registry::instance()->getOptions()); } /** Read an osg::Shader from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::ref_ptr readRefShaderFile(const std::string& filename,const Options* options); /** Read an osg::Shader from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefShaderFile(const std::string& filename) { return readRefShaderFile(filename, Registry::instance()->getOptions()); } /** Read an osg::Shader from file and set to specified shader type. * Return valid osg::Shader on success, * return NULL on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefShaderFile(osg::Shader::Type type, const std::string& filename, const Options* options) { osg::ref_ptr shader = readRefShaderFile(filename, options); if (shader.valid() && type != osg::Shader::UNDEFINED) shader->setType(type); return shader; } /** Read an osg::Shader from file and set to specified shader type * Return valid osg::Shader on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefShaderFile(osg::Shader::Type type, const std::string& filename) { return readRefShaderFile(type, filename, Registry::instance()->getOptions()); } /** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const Options* options, const char* fallback) { osg::ref_ptr shader = readRefShaderFile(filename, options); if (shader.valid() && type != osg::Shader::UNDEFINED) shader->setType(type); if (!shader) shader = new osg::Shader(type, fallback); return shader; } /** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const char* fallback) { return osgDB::readRefShaderFileWithFallback(type, filename, Registry::instance()->getOptions(), fallback); } /** Read an osg::Script from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::ref_ptr readRefScriptFile(const std::string& filename,const Options* options); /** Read an osg::Script from file. * Return an assigned osg::ref_ptr on success, * return an osg::ref_ptr with a NULL pointer assigned to it on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::ref_ptr readRefScriptFile(const std::string& filename) { return readRefScriptFile(filename,Registry::instance()->getOptions()); } #ifdef OSG_PROVIDE_READFILE /** Read an osg::Object from file. * Return valid osg::Object on success, * return NULL on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::Object* readObjectFile(const std::string& filename,const Options* options); /** Read an osg::Object from file. * Return valid osg::Object on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Object* readObjectFile(const std::string& filename) { return readObjectFile(filename, Registry::instance()->getOptions()); } template inline T* readFile(const std::string& filename, const Options* options) { osg::ref_ptr object = readRefObjectFile(filename, options); osg::ref_ptr t = dynamic_cast(object.get()); object = 0; return t.release(); } template inline T* readFile(const std::string& filename) { return readFile(filename, Registry::instance()->getOptions()); } /** Read an osg::Image from file. * Return valid osg::Image on success, * return NULL on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::Image* readImageFile(const std::string& filename,const Options* options); /** Read an osg::Image from file. * Return valid osg::Image on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Image* readImageFile(const std::string& filename) { return readImageFile(filename,Registry::instance()->getOptions()); } /** Read an osg::HeightField from file. * Return valid osg::HeightField on success, * return NULL on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::HeightField* readHeightFieldFile(const std::string& filename,const Options* options); /** Read an osg::HeightField from file. * Return valid osg::HeightField on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::HeightField* readHeightFieldFile(const std::string& filename) { return readHeightFieldFile(filename,Registry::instance()->getOptions()); } /** Read an osg::Node from file. * Return valid osg::Node on success, * return NULL on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::Node* readNodeFile(const std::string& filename,const Options* options); /** Read an osg::Node from file. * Return valid osg::Node on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Node* readNodeFile(const std::string& filename) { return readNodeFile(filename,Registry::instance()->getOptions()); } /** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more * than one subgraph has been loaded. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * Does NOT ignore strings beginning with a dash '-' character. */ extern OSGDB_EXPORT osg::Node* readNodeFiles(std::vector& fileList,const Options* options); /** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more * than one subgraph has been loaded.*/ inline osg::Node* readNodeFiles(std::vector& fileList) { return readNodeFiles(fileList,Registry::instance()->getOptions()); } /** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more * than one subgraph has been loaded. * Use the Options object to control cache operations and file search paths in osgDB::Registry.*/ extern OSGDB_EXPORT osg::Node* readNodeFiles(osg::ArgumentParser& parser,const Options* options); /** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more * than one subgraph has been loaded.*/ inline osg::Node* readNodeFiles(osg::ArgumentParser& parser) { return readNodeFiles(parser,Registry::instance()->getOptions()); } /** Read an osg::Shader from file. * Return valid osg::Shader on success, * return NULL on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::Shader* readShaderFile(const std::string& filename,const Options* options); /** Read an osg::Shader from file. * Return valid osg::Shader on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Shader* readShaderFile(const std::string& filename) { return readShaderFile(filename,Registry::instance()->getOptions()); } /** Read an osg::Shader from file and set to specified shader type. * Return valid osg::Shader on success, * return NULL on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Shader* readShaderFile(osg::Shader::Type type, const std::string& filename,const Options* options) { osg::Shader* shader = readShaderFile(filename, options); if (shader && type != osg::Shader::UNDEFINED) shader->setType(type); return shader; } /** Read an osg::Shader from file and set to specified shader type * Return valid osg::Shader on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Shader* readShaderFile(osg::Shader::Type type, const std::string& filename) { return readShaderFile(type, filename,Registry::instance()->getOptions()); } /** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Shader* readShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const Options* options, const char* fallback) { osg::Shader* shader = readShaderFile(filename, options); if (shader && type != osg::Shader::UNDEFINED) shader->setType(type); if (!shader) shader = new osg::Shader(type, fallback); return shader; } /** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Shader* readShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const char* fallback) { return osgDB::readShaderFileWithFallback(type, filename, Registry::instance()->getOptions(), fallback); } /** Read an osg::Script from file. * Return valid osg::Script on success, * return NULL on failure. * Use the Options object to control cache operations and file search paths in osgDB::Registry. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ extern OSGDB_EXPORT osg::Script* readScriptFile(const std::string& filename,const Options* options); /** Read an osg::Script from file. * Return valid osg::Script on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Script* readScriptFile(const std::string& filename) { return readScriptFile(filename,Registry::instance()->getOptions()); } #endif } #endif