#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include osg::Node* decorate_with_clip_node(osg::Node* subgraph) { osg::Group* rootnode = new osg::Group; // create wireframe view of the model so the user can see // what parts are being culled away. osg::StateSet* stateset = new osg::StateSet; //osg::Material* material = new osg::Material; osg::PolygonMode* polymode = new osg::PolygonMode; polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE); stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); osg::Group* wireframe_subgraph = new osg::Group; wireframe_subgraph->setStateSet(stateset); wireframe_subgraph->addChild(subgraph); rootnode->addChild(wireframe_subgraph); /* // simple approach to adding a clipnode above a subrgaph. // create clipped part. osg::ClipNode* clipped_subgraph = new osg::ClipNode; osg::BoundingSphere bs = subgraph->getBound(); bs.radius()*= 0.4f; osg::BoundingBox bb; bb.expandBy(bs); clipped_subgraph->createClipBox(bb); clipped_subgraph->addChild(subgraph); rootnode->addChild(clipped_subgraph); */ // more complex approach to managing ClipNode, allowing // ClipNode node to be transformed independantly from the subgraph // that it is clipping. osg::MatrixTransform* transform= new osg::MatrixTransform; osg::NodeCallback* nc = new osg::AnimationPathCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f)); transform->setUpdateCallback(nc); osg::ClipNode* clipnode = new osg::ClipNode; osg::BoundingSphere bs = subgraph->getBound(); bs.radius()*= 0.4f; osg::BoundingBox bb; bb.expandBy(bs); clipnode->createClipBox(bb); clipnode->setCullingActive(false); transform->addChild(clipnode); rootnode->addChild(transform); // create clipped part. osg::Group* clipped_subgraph = new osg::Group; clipped_subgraph->setStateSet(clipnode->getStateSet()); clipped_subgraph->addChild(subgraph); rootnode->addChild(clipped_subgraph); return rootnode; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // load the nodes from the commandline arguments. osg::Node* loadedModel = osgDB::readNodeFiles(arguments); if (!loadedModel) { osg::notify(osg::NOTICE)<<"Please specifiy a filename and the command line"<