#include #include #include #include #include using namespace osg; Referenced* CopyOp::operator() (const Referenced* ref) const { return const_cast(ref); } Object* CopyOp::operator() (const Object* obj) const { if (obj && _flags&DEEP_COPY_OBJECTS) return obj->clone(*this); else return const_cast(obj); } Node* CopyOp::operator() (const Node* node) const { if (node && _flags&DEEP_COPY_NODES) return dynamic_cast(node->clone(*this)); else return const_cast(node); } Drawable* CopyOp::operator() (const Drawable* drawable) const { if (drawable && _flags&DEEP_COPY_DRAWABLES) return dynamic_cast(drawable->clone(*this)); else return const_cast(drawable); } StateSet* CopyOp::operator() (const StateSet* stateset) const { if (stateset && _flags&DEEP_COPY_STATESETS) return dynamic_cast(stateset->clone(*this)); else return const_cast(stateset); } StateAttribute* CopyOp::operator() (const StateAttribute* attr) const { if (attr && _flags&DEEP_COPY_STATEATTRIBUTES) { const Texture* text = dynamic_cast(attr); if (text) { return operator()(text); } else return dynamic_cast(attr->clone(*this)); } else return const_cast(attr); } Texture* CopyOp::operator() (const Texture* text) const { if (text && _flags&DEEP_COPY_TEXTURES) return dynamic_cast(text->clone(*this)); else return const_cast(text); } Image* CopyOp::operator() (const Image* image) const { if (image && _flags&DEEP_COPY_IMAGES) return dynamic_cast(image->clone(*this)); else return const_cast(image); }