//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_COPYOP #define OSG_COPYOP 1 #include namespace osg { class Referenced; class Object; class Image; class Texture; class StateSet; class StateAttribute; class Node; class Drawable; /** Copy Op(erator) used to control the whether shallow or deep copy is used * during copy construction and clone operation.*/ class SG_EXPORT CopyOp { public: enum Options { SHALLOW_COPY = 0, DEEP_COPY_OBJECTS = 1, DEEP_COPY_NODES = 2, DEEP_COPY_DRAWABLES = 4, DEEP_COPY_STATESETS = 8, DEEP_COPY_STATEATTRIBUTES = 16, DEEP_COPY_TEXTURES = 32, DEEP_COPY_IMAGES = 64, DEEP_COPY_ALL = 0xffffffff }; typedef unsigned int CopyFlags; inline CopyOp(CopyFlags flags=SHALLOW_COPY):_flags(flags) {} virtual ~CopyOp() {} virtual Referenced* operator() (const Referenced* ref) const; virtual Object* operator() (const Object* obj) const; virtual Node* operator() (const Node* node) const; virtual Drawable* operator() (const Drawable* drawable) const; virtual StateSet* operator() (const StateSet* stateset) const; virtual StateAttribute* operator() (const StateAttribute* attr) const; virtual Texture* operator() (const Texture* text) const; virtual Image* operator() (const Image* image) const; protected: CopyFlags _flags; }; } #endif