/* OpenSceneGraph example, osgdistortion. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace osg; struct CommandLineOptions { unsigned int width; unsigned int height; unsigned int tex_width; unsigned int tex_height; double sphere_radius; double collar_radius; double distance; CommandLineOptions(): width(1024), height(1024), tex_width(1024), tex_height(1024), sphere_radius(1.0), collar_radius(0.45), distance(1.0) { osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); if (!wsi) { osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height); distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius); } void read(osg::ArgumentParser& arguments) { while (arguments.read("--width",width)) {} while (arguments.read("--height",height)) {} while (arguments.read("--texture-width",tex_width) || arguments.read("--tx",tex_width) ) {} while (arguments.read("--texture-height",tex_height) || arguments.read("--ty",tex_height) ) {} while (arguments.read("--radius", sphere_radius)) {} while (arguments.read("--collar", collar_radius)) {} distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius); while (arguments.read("--distance", distance)) {} } }; class WindowResizedHandler : public osgGA::GUIEventHandler { public: WindowResizedHandler() { } virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, osg::Object* object, osg::NodeVisitor* nv) { osg::Camera* camera = dynamic_cast(object); if (!camera) return false; const osg::FrameStamp* fs = nv->getFrameStamp(); if (ea.getEventType()==osgGA::GUIEventAdapter::RESIZE) { OSG_NOTICE<<"Window resized event context="< camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y, camera_width, camera_height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd()); } // top face { osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y+camera_height, camera_width, camera_height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 1.0,0.0,0.0)); } // left face { osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(center_x-camera_width*3/2, center_y, camera_width, camera_height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,1.0,0.0)); } // right face { osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(center_x+camera_width/2, center_y, camera_width, camera_height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,1.0,0.0)); } // bottom face { osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y-camera_height, camera_width, camera_height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 1.0,0.0,0.0)); } // back face { osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(center_x-camera_width/2, center_y-2*camera_height, camera_width, camera_height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-180.0f), 1.0,0.0,0.0)); } viewer.getCamera()->setProjectionMatrixAsPerspective(90.0f, 1.0, 1, 1000.0); viewer.assignSceneDataToCameras(); } osg::Geometry* createDomeDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, CommandLineOptions& options) { osg::Vec3d center(0.0,0.0,0.0); osg::Vec3d eye(0.0,0.0,0.0); bool centerProjection = false; osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, options.distance); osg::notify(osg::NOTICE)<<"Projector position = "<setTextureSize(options.tex_width, options.tex_height); texture->setInternalFormat(GL_RGB); texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE); texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE); texture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE); #if 0 osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW; GLenum buffer = GL_FRONT; #else osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT; GLenum buffer = GL_FRONT; #endif // front face { osg::ref_ptr camera = new osg::Camera; camera->setName("Front face camera"); camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height)); camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); camera->setAllowEventFocus(false); // tell the camera to use OpenGL frame buffer object where supported. camera->setRenderTargetImplementation(renderTargetImplementation); // attach the texture and use it as the color buffer. camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Y); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd()); } // top face { osg::ref_ptr camera = new osg::Camera; camera->setName("Top face camera"); camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); camera->setAllowEventFocus(false); // tell the camera to use OpenGL frame buffer object where supported. camera->setRenderTargetImplementation(renderTargetImplementation); // attach the texture and use it as the color buffer. camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Z); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 1.0,0.0,0.0)); } // left face { osg::ref_ptr camera = new osg::Camera; camera->setName("Left face camera"); camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height)); camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); camera->setAllowEventFocus(false); // tell the camera to use OpenGL frame buffer object where supported. camera->setRenderTargetImplementation(renderTargetImplementation); // attach the texture and use it as the color buffer. camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_X); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,1.0,0.0) * osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0,0.0,1.0)); } // right face { osg::ref_ptr camera = new osg::Camera; camera->setName("Right face camera"); camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height)); camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); camera->setAllowEventFocus(false); // tell the camera to use OpenGL frame buffer object where supported. camera->setRenderTargetImplementation(renderTargetImplementation); // attach the texture and use it as the color buffer. camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_X); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,1.0,0.0 ) * osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0,0.0,1.0)); } // bottom face { osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setName("Bottom face camera"); camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height)); camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); camera->setAllowEventFocus(false); // tell the camera to use OpenGL frame buffer object where supported. camera->setRenderTargetImplementation(renderTargetImplementation); // attach the texture and use it as the color buffer. camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Z); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 1.0,0.0,0.0) * osg::Matrixd::rotate(osg::inDegrees(180.0f), 0.0,0.0,1.0)); } // back face { osg::ref_ptr camera = new osg::Camera; camera->setName("Back face camera"); camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height)); camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); camera->setAllowEventFocus(false); // tell the camera to use OpenGL frame buffer object where supported. camera->setRenderTargetImplementation(renderTargetImplementation); // attach the texture and use it as the color buffer. camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Y); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(180.0f), 1.0,0.0,0.0)); } viewer.getCamera()->setProjectionMatrixAsPerspective(90.0f, 1.0, 1, 1000.0); // distortion correction set up. { osg::Geode* geode = new osg::Geode(); geode->addDrawable(createDomeDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(options.width,0.0f,0.0f), osg::Vec3(0.0f,options.height,0.0f), options)); // new we need to add the texture to the mesh, we do so by creating a // StateSet to contain the Texture StateAttribute. osg::StateSet* stateset = geode->getOrCreateStateSet(); stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT ); camera->setClearColor( osg::Vec4(0.1,0.1,1.0,1.0) ); camera->setViewport(new osg::Viewport(0, 0, options.width, options.height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF); camera->setAllowEventFocus(false); //camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE); //camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); camera->setProjectionMatrixAsOrtho2D(0,options.width,0,options.height); camera->setViewMatrix(osg::Matrix::identity()); // add subgraph to render camera->addChild(geode); camera->setName("DistortionCorrectionCamera"); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false); } viewer.getCamera()->setNearFarRatio(0.0001f); } int main(int argc, char** argv) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); CommandLineOptions options; options.read(arguments); // construct the viewer. osgViewer::Viewer viewer(arguments); // load the nodes from the commandline arguments. osg::Node* loadedModel = osgDB::readNodeFiles(arguments); // if not loaded assume no arguments passed in, try use default mode instead. if (!loadedModel) loadedModel = osgDB::readNodeFile("cow.osgt"); if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } if (arguments.read("--dome") || arguments.read("--puffer") ) { setDomeCorrection(viewer, options); viewer.setSceneData( loadedModel ); } else if (arguments.read("--faces")) { setDomeFaces(viewer, options); viewer.setSceneData( loadedModel ); } else { osg::Node* distortionNode = createDistortionSubgraph( options, loadedModel, viewer.getCamera()->getClearColor()); viewer.setSceneData( distortionNode ); } while (arguments.read("--sky-light")) { viewer.setLightingMode(osg::View::SKY_LIGHT); } if (viewer.getLightingMode()==osg::View::HEADLIGHT) { viewer.getLight()->setPosition(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); } // load the nodes from the commandline arguments. if (!viewer.getSceneData()) { osg::notify(osg::NOTICE)<<"Please specify a model filename on the command line."< keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); std::string pathfile; char keyForAnimationPath = '5'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->selectMatrixManipulator(num); ++keyForAnimationPath; } } viewer.setCameraManipulator( keyswitchManipulator.get() ); } viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); // add window resize handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); return viewer.run(); }