// -*-c++-*- #include #include #include #include #include #include #include #include #include #include #include #include class MovieEventHandler : public osgGA::GUIEventHandler { public: MovieEventHandler() {} void set(osg::Node* node); virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); } virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&); virtual void getUsage(osg::ApplicationUsage& usage) const; typedef std::vector< osg::ref_ptr > ImageStreamList; protected: virtual ~MovieEventHandler() {} class FindImageStreamsVisitor : public osg::NodeVisitor { public: FindImageStreamsVisitor(ImageStreamList& imageStreamList): _imageStreamList(imageStreamList) {} virtual void apply(osg::Geode& geode) { apply(geode.getStateSet()); for(unsigned int i=0;igetStateSet()); } traverse(geode); } virtual void apply(osg::Node& node) { apply(node.getStateSet()); traverse(node); } inline void apply(osg::StateSet* stateset) { if (!stateset) return; osg::StateAttribute* attr = stateset->getTextureAttribute(0,osg::StateAttribute::TEXTURE); if (attr) { osg::Texture2D* texture2D = dynamic_cast(attr); if (texture2D) apply(dynamic_cast(texture2D->getImage())); osg::TextureRectangle* textureRec = dynamic_cast(attr); if (textureRec) apply(dynamic_cast(textureRec->getImage())); } } inline void apply(osg::ImageStream* imagestream) { if (imagestream) _imageStreamList.push_back(imagestream); } ImageStreamList& _imageStreamList; }; ImageStreamList _imageStreamList; }; void MovieEventHandler::set(osg::Node* node) { _imageStreamList.clear(); if (node) { FindImageStreamsVisitor fisv(_imageStreamList); node->accept(fisv); } } bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='s') { for(ImageStreamList::iterator itr=_imageStreamList.begin(); itr!=_imageStreamList.end(); ++itr) { std::cout<<"Play"<play(); } return true; } else if (ea.getKey()=='p') { for(ImageStreamList::iterator itr=_imageStreamList.begin(); itr!=_imageStreamList.end(); ++itr) { std::cout<<"Pause"<pause(); } return true; } else if (ea.getKey()=='r') { return true; } else if (ea.getKey()=='l') { return true; } return false; } default: return false; } } void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("p","Pause movie"); usage.addKeyboardMouseBinding("s","Play movie"); usage.addKeyboardMouseBinding("r","Start movie"); usage.addKeyboardMouseBinding("l","Toggle looping of movie"); } osg::Geometry* createTexturedQuadGeometry(const osg::Vec3& pos,float width,float height, osg::Image* image) { bool useTextureRectangle = true; if (useTextureRectangle) { osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos, osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,0.0f,height), image->s(),image->t()); pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::TextureRectangle(image), osg::StateAttribute::ON); return pictureQuad; } else { osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos, osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,0.0f,height), 1.0f,1.0f); pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(image), osg::StateAttribute::ON); return pictureQuad; } } int main(int argc, char** argv) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // register the handler to add keyboard and mosue handling. MovieEventHandler* meh = new MovieEventHandler(); viewer.getEventHandlerList().push_front(meh); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } osg::Geode* geode = new osg::Geode; osg::Vec3 pos(0.0f,0.0f,0.0f); for(int i=1;iaddDrawable(createTexturedQuadGeometry(pos,image->s(),image->t(),image)); } } // pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate. meh->set(geode); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); } // set the scene to render viewer.setSceneData(geode); // create the windows and run the threads. viewer.realize(); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete before exit. viewer.sync(); return 0; }