/* OpenSceneGraph example, osgwindows. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // read the scene from the list of file specified commandline args. osg::ref_ptr loadedModel = osgDB::readRefNodeFiles(arguments); // if not loaded assume no arguments passed in, try use default mode instead. if (!loadedModel) loadedModel = osgDB::readRefNodeFile("cow.osgt"); // if no model has been successfully loaded report failure. if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } // construct the viewer. osgViewer::Viewer viewer; int xoffset = 40; int yoffset = 40; // left window + left slave camera { osg::ref_ptr traits = new osg::GraphicsContext::Traits; traits->x = xoffset + 0; traits->y = yoffset + 0; traits->width = 600; traits->height = 480; traits->windowDecoration = true; traits->doubleBuffer = true; traits->sharedContext = 0; osg::ref_ptr gc = osg::GraphicsContext::createGraphicsContext(traits.get()); osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); // add this slave camera to the viewer, with a shift left of the projection matrix viewer.addSlave(camera.get(), osg::Matrixd::translate(1.0,0.0,0.0), osg::Matrixd()); } // right window + right slave camera { osg::ref_ptr traits = new osg::GraphicsContext::Traits; traits->x = xoffset + 600; traits->y = yoffset + 0; traits->width = 600; traits->height = 480; traits->windowDecoration = true; traits->doubleBuffer = true; traits->sharedContext = 0; osg::ref_ptr gc = osg::GraphicsContext::createGraphicsContext(traits.get()); osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); // add this slave camera to the viewer, with a shift right of the projection matrix viewer.addSlave(camera.get(), osg::Matrixd::translate(-1.0,0.0,0.0), osg::Matrixd()); } // optimize the scene graph, remove redundant nodes and state etc. osgUtil::Optimizer optimizer; optimizer.optimize(loadedModel); // set the scene to render viewer.setSceneData(loadedModel); return viewer.run(); }