/* -*-c++-*- * Copyright (C) 2017 Julien Valentin * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_MORPH_TRANSFORM_HARDWARE #define OSGANIMATION_MORPH_TRANSFORM_HARDWARE 1 #include #include #include #include #include #include namespace osgAnimation { class MorphGeometry; /// This class manage format for hardware morphing class OSGANIMATION_EXPORT MorphTransformHardware : public MorphTransform { public: MorphTransformHardware(); MorphTransformHardware(const MorphTransformHardware& rth, const osg::CopyOp& copyop); META_Object(osgAnimation,MorphTransformHardware); virtual void operator()(MorphGeometry&); inline void setShader(osg::Shader*s){_shader=s;} inline osg::Shader * getShader()const{return _shader;} ///texture unit reserved for morphtarget TBO default is 7 void setReservedTextureUnit(unsigned int t){_reservedTextureUnit=t;} unsigned int getReservedTextureUnit() const {return _reservedTextureUnit;} protected: bool init(MorphGeometry&); osg::ref_ptr _uniformTargetsWeight; osg::ref_ptr _shader; bool _needInit; unsigned int _reservedTextureUnit; }; } #endif