/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_ALPHAFUNC #define OSG_ALPHAFUNC 1 #include namespace osg { /** Encapsulate OpenGL glAlphaFunc. */ class SG_EXPORT AlphaFunc : public StateAttribute { public : AlphaFunc(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ AlphaFunc(const AlphaFunc& af,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(af,copyop), _comparisonFunc(af._comparisonFunc), _referenceValue(af._referenceValue) {} META_StateAttribute(osg, AlphaFunc,ALPHAFUNC); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(AlphaFunc,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_comparisonFunc) COMPARE_StateAttribute_Parameter(_referenceValue) return 0; // passed all the above comparison macro's, must be equal. } virtual bool getModeUsage(ModeUsage& usage) const { usage.usesMode(GL_ALPHA_TEST); return true; } enum ComparisonFunction { NEVER = GL_NEVER, LESS = GL_LESS, EQUAL = GL_EQUAL, LEQUAL = GL_LEQUAL, GREATER = GL_GREATER, NOTEQUAL = GL_NOTEQUAL, GEQUAL = GL_GEQUAL, ALWAYS = GL_ALWAYS }; inline void setFunction(ComparisonFunction func,float ref) { _comparisonFunc = func; _referenceValue = ref; } inline ComparisonFunction getFunction() const { return _comparisonFunc; } inline float getReferenceValue() const { return _referenceValue; } virtual void apply(State& state) const; protected: virtual ~AlphaFunc(); ComparisonFunction _comparisonFunc; float _referenceValue; }; } #endif