#include #include #include #include #include #include #include #include #include #include #include #include #include class UpdateCallback : public osg::NodeCallback { virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) { std::cout<<"update callback - pre traverse"<drawImplementation(renderInfo); std::cout<<"draw call back - post drawImplementation"<setUpdateCallback(new DrawableUpdateCallback()); geode.getDrawable(i)->setCullCallback(new DrawableCullCallback()); geode.getDrawable(i)->setDrawCallback(new DrawableDrawCallback()); } } virtual void apply(osg::Transform& node) { apply((osg::Node&)node); } }; class MyReadFileCallback : public osgDB::Registry::ReadFileCallback { public: virtual osgDB::ReaderWriter::ReadResult readNode(const std::string& fileName, const osgDB::ReaderWriter::Options* options) { std::cout<<"before readNode"<readNodeImplementation(fileName,options); std::cout<<"after readNode"<setReadFileCallback(new MyReadFileCallback()); // initialize the viewer. osgViewer::Viewer viewer; // load the nodes from the commandline arguments. osg::Node* rootnode = osgDB::readNodeFiles(arguments); if (!rootnode) { osg::notify(osg::NOTICE)<<"Please specify a file on the command line"<accept(icv); viewer.getCamera()->setUpdateCallback(new CameraUpdateCallback()); viewer.getCamera()->setEventCallback(new CameraEventCallback()); // set the scene to render viewer.setSceneData(rootnode); return viewer.run(); }