#ifndef OSG_TEXMAT #define OSG_TEXMAT 1 #include #include namespace osg { /** Texture Matrix state class for encapsulating OpenGL texture matrix functionality.*/ class SG_EXPORT TexMat : public StateAttribute { public : TexMat( void ); META_StateAttribute(TexMat, TEXMAT); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(TexMat,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_matrix) return 0; // passed all the above comparison macro's, must be equal. } /** Set the texture matrix */ inline void setMatrix(const Matrix& matrix) { _matrix = matrix; } /** Get the texture matrix */ inline Matrix& getMatrix() { return _matrix; } /** Get the const texture matrix */ inline const Matrix& getMatrix() const { return _matrix; } /** apply as OpenGL texture matrix.*/ virtual void apply(State& state) const; protected: virtual ~TexMat( void ); Matrix _matrix; }; }; #endif