#ifndef OSG_POINT #define OSG_POINT 1 #include #include #include namespace osg { /** Point - encapsulates the OpenGL point smmothing and size state.*/ class SG_EXPORT Point : public StateAttribute { public : Point(); META_StateAttribute(Point, POINT); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(Point,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_size) COMPARE_StateAttribute_Parameter(_fadeThresholdSize) COMPARE_StateAttribute_Parameter(_distanceAttenuation) return 0; // passed all the above comparison macro's, must be equal. } virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const { ds.setMode(GL_POINT_SMOOTH,value); } void setSize(const float size); inline const float getSize() const { return _size; } void setFadeThresholdSize(const float fadeThresholdSize); inline const float getFadeThresholdSize() const { return _fadeThresholdSize; } void setDistanceAttenuation(const Vec3& distanceAttenuation); inline const Vec3& getDistanceAttenuation() const { return _distanceAttenuation; } virtual void apply(State& state) const; static void init_GL_EXT(); protected : virtual ~Point(); float _size; float _fadeThresholdSize; Vec3 _distanceAttenuation; }; }; #endif