#ifndef OSG_COLORMASK #define OSG_COLORMASK 1 #include #include #include namespace osg { /** Encapsulte OpenGL glColorMaskFunc/Op/Mask functions. */ class SG_EXPORT ColorMask : public StateAttribute { public : ColorMask(); META_StateAttribute(ColorMask, COLORMASK); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(ColorMask,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_red) COMPARE_StateAttribute_Parameter(_green) COMPARE_StateAttribute_Parameter(_blue) COMPARE_StateAttribute_Parameter(_alpha) return 0; // passed all the above comparison macro's, must be equal. } inline void setMask(bool red,bool green,bool blue,bool alpha) { _red = red; _green = green; _blue = blue; _alpha = alpha; } inline const bool getRedMask() const { return _red; } inline const bool getGreenMask() const { return _green; } inline const bool getBlueMask() const { return _blue; } inline const bool getAlphaMask() const { return _alpha; } virtual void apply(State& state) const; protected: virtual ~ColorMask(); bool _red; bool _green; bool _blue; bool _alpha; }; }; #endif