/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgFX - Copyright (C) 2003 Marco Jez #ifndef OSGFX_REGISTRY_ #define OSGFX_REGISTRY_ #include #include #include #include #include namespace osgFX { class OSGFX_EXPORT Registry { public: struct Proxy { Proxy(const Effect *effect) { Registry::instance()->registerEffect(effect); } }; typedef std::map > Effect_map; inline static Registry *instance(); inline void registerEffect(const Effect *effect); inline const Effect_map &getEffectMap() const; protected: // Registry is a singleton; constructor and destructor must be protected Registry(); ~Registry() {} private: static Registry *instance_; Effect_map effects_; }; // INLINE METHODS inline Registry *Registry::instance() { if (!instance_) { instance_ = new Registry; } return instance_; } inline const Registry::Effect_map &Registry::getEffectMap() const { return effects_; } inline void Registry::registerEffect(const Effect *effect) { effects_[effect->effectName()] = effect; } } #endif